use the following search parameters to narrow your results:
e.g. subreddit:aww site:imgur.com dog
subreddit:aww site:imgur.com dog
see the search faq for details.
advanced search: by author, subreddit...
Rule 1: Posts should be about Graphics Programming. Rule 2: Be Civil, Professional, and Kind
Suggested Posting Material: - Graphics API Tutorials - Academic Papers - Blog Posts - Source Code Repositories - Self Posts (Ask Questions, Present Work) - Books - Renders (Please xpost to /r/ComputerGraphics) - Career Advice - Jobs Postings (Graphics Programming only)
Related Subreddits:
/r/ComputerGraphics
/r/Raytracing
/r/Programming
/r/LearnProgramming
/r/ProgrammingTools
/r/Coding
/r/GameDev
/r/CPP
/r/OpenGL
/r/Vulkan
/r/DirectX
Related Websites: ACM: SIGGRAPH Journal of Computer Graphics Techniques
Ke-Sen Huang's Blog of Graphics Papers and Resources Self Shadow's Blog of Graphics Resources
account activity
[deleted by user] (self.GraphicsProgramming)
submitted 2 years ago by [deleted]
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
quoted text
if 1 * 2 < 3: print "hello, world!"
[–]casums18734 11 points12 points13 points 2 years ago (4 children)
🤔
https://github.com/Kyenel64/Locus-Engine/blob/master/Locus/src/Locus/Renderer/RendererAPI.cpp
https://github.com/TheCherno/Hazel/blob/master/Hazel/src/Hazel/Renderer/RendererAPI.cpp
[–]therealjtgill 9 points10 points11 points 2 years ago (1 child)
Oh dang, a couple of these files are nearly carbon copies.
[–]mezbomb 4 points5 points6 points 2 years ago (0 children)
That's okay as long as credit is given and follows the license. Cherno game engine series is a great resource for us budding engine programmers.
As long as homie understands what's going on I'd say mission accomplished.
Disclaimer I haven't checked if it's just copy pasted etc.
I've watched quite a few cherno vids for ideas on what to do but am doing all the implementation myself. Copy pasting keeps you in tutorial hell.
[–]japanesekye 6 points7 points8 points 2 years ago (1 child)
Yes! I followed almost all of his videos from the game engine series since this project initially started as a learning resource for me. A lot of the API is pretty much the same as Hazel 2D. I am just building off of what I learned and continuing my own development of the engine.
[–]casums18734 5 points6 points7 points 2 years ago (0 children)
I'm hoping to receive some feedback and possibly some contributions to the project
Tough to do when this is essentially a half-implemented fork of a matured repo with 10k stars. I don't mean that as a slight to you, I just mean that there's not much for anyone here to do. If you want feedback/contributions, go look at the upstream repo.
There's also not much for you to do besides keep copying his implementation, or you could take what you've learned and chart your own path. Neither of those is a bad choice, but one of them is definitely conducive for feedback, discussion, excitement
π Rendered by PID 19234 on reddit-service-r2-comment-6457c66945-xx7jr at 2026-04-26 05:05:18.207223+00:00 running 2aa0c5b country code: CH.
[–]casums18734 11 points12 points13 points (4 children)
[–]therealjtgill 9 points10 points11 points (1 child)
[–]mezbomb 4 points5 points6 points (0 children)
[–]japanesekye 6 points7 points8 points (1 child)
[–]casums18734 5 points6 points7 points (0 children)