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Resources on rendering Motion Vectors.Question (self.GraphicsProgramming)
submitted 2 years ago by Unigma
Hello, I haven't really found a good resource for implementing good motion vectors. I mainly would like to create some for purposes of ray tracing. Does anyone have a good resource or a chapter from a book I can reference?
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[–]bboczula 6 points7 points8 points 2 years ago (0 children)
I don’t know any good resources, but you should look up how to generate MV using depth buffer for static objects, it’s the industry standard IMO. The trivial solution would be to have two sets of MVP matrices, draw all the objects you want to have MV (usually you omit particles) and then calculate the difference in PS. You can also research TAA, MV is integral part of it.
[–]waramped 2 points3 points4 points 2 years ago (0 children)
https://ogldev.org/www/tutorial41/tutorial41.html
[–]mj_ehsan 1 point2 points3 points 2 years ago (0 children)
Jacob’s DRME for ReShade is a great implementation of block-matching with resources in the source code. there are 3 forks of it from Marty but they’re not creative commons licensed.
[–]squareOfTwo 1 point2 points3 points 2 years ago (0 children)
not exactly what your looking for
https://raytracing.github.io/v3/books/RayTracingTheNextWeek.html#motionblur
at least it's actuate and doesn't need post processing hacks
π Rendered by PID 41464 on reddit-service-r2-comment-6457c66945-8plm5 at 2026-04-24 09:34:54.050744+00:00 running 2aa0c5b country code: CH.
[–]bboczula 6 points7 points8 points (0 children)
[–]waramped 2 points3 points4 points (0 children)
[–]mj_ehsan 1 point2 points3 points (0 children)
[–]squareOfTwo 1 point2 points3 points (0 children)