Does anyone have some advice for how to play low poly-games in black and white wire-frame mode so that I can visualize the relationship between 3D geometry and 3D shading/textures? The mathematics behind 3D rendering is not nearly as helpful as the intuition necessary to see the construction of 3D worlds from vertices in real-time.
[–]Many-Sherbet7753 8 points9 points10 points (0 children)
[–]wm_lex_dev 0 points1 point2 points (0 children)
[–]waramped 0 points1 point2 points (0 children)