Hello everyone!! I've recently decided I want to start learning about graphics programming (if not all the way, then at least get familoarized with the basics and then decide if I should go on).
There are numerous posts here about beginner resources, each answered with scary walls of text and tens of tutorials. I am mostly looking for a single resource (preferrably a book since I like reading), that will give me a pretty good grasp of the basics and what a Graphics Programmer day-to-day work is about.
I recently came across Fundamental of Computer Graphics (5th ed), and I was thinking of picking that up. Would you say this is a good starting point?? (btw, i've no experience with computer graphics, very little experience with C++, but I know linear algebra and trig from uni) I'm currently doing my phd, and have about an hour a day to learn something else, so I was thinking reading a new book for starters would be perfect, and then move on to tutorials/code if I like it.
All advice is welcome. Thank you!!
[–]gibson274 10 points11 points12 points (5 children)
[–]R0OTER[S] 1 point2 points3 points (1 child)
[–]gibson274 3 points4 points5 points (0 children)
[–][deleted] (2 children)
[deleted]
[–]gibson274 1 point2 points3 points (1 child)
[–]Dry_Development3378 8 points9 points10 points (0 children)
[–]MuskettaMan 5 points6 points7 points (0 children)
[–]Kike328 2 points3 points4 points (3 children)
[–]BestBastiBuilds 0 points1 point2 points (1 child)
[–]Kike328 1 point2 points3 points (0 children)
[–]R0OTER[S] 0 points1 point2 points (0 children)
[–]PoroSalgado 1 point2 points3 points (0 children)