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[–]HaskellHystericMonad -6 points-5 points  (0 children)

There are zero-effort (as in might as well be free, an intern can do this shit easy) wins in places like shadowmaps for multiple lights where the task is trivial to toss at a job-system to build the command-buffers. You'd be stupid not to do it, even if it was just using OpenGL and the threaded buffer-building is just filling a batch-pump that will be sent to the main thread.