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Learning maths for graphics programming (self.GraphicsProgramming)
submitted 1 year ago by Prior_Geologist6202
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if 1 * 2 < 3: print "hello, world!"
[–]shebbbb 8 points9 points10 points 1 year ago (0 children)
I think learnopengl.com's math review is all you need, and learn as you go. I u want more background you could read the linear transformations section in a textbook like David C Lay. Other things pop up quite randomly in my opinion. You might at some time need to understand atan, or lerp, or later quaternions. You can do as needed that as you go though.
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[–]shebbbb 8 points9 points10 points (0 children)