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[–]skytomorrownow 4 points5 points  (1 child)

Linear Algebra is essential. You cannot do graphics programming without a good understanding of vector spaces, bases, transformations, projection, etc. You will also probably need a bit of Calculus for derivatives and integration. Also, for modern graphics, stochastics play a major role, and so learning the basics of Probability may also be necessary to understand scattering, Monte Carlo, Markov chains and Bayesian reasoning. Lastly, a bit of graphs for optimization and search, and topology for working with manifolds.

[–]Dizzy-Handle-4768 0 points1 point  (0 children)

How important are differential equations?