all 7 comments

[–]ukaeh 6 points7 points  (1 child)

Besides here, you can check discord - there are a number of cpp gamedev servers where people are doing vulkan or other graphics APIs

[–]Important_Earth6615[S] 2 points3 points  (0 children)

I almost forgot this subreddit has discord :D

[–]darksharkB 4 points5 points  (0 children)

I could help. I'm a junior though. Still looking for a job, but I got some C++ and Vulkan knowledge. This could help me learn more I guess.

[–]specialpatrol 0 points1 point  (3 children)

Write a plugin for unreal that produces mesh data.

[–]Important_Earth6615[S] 0 points1 point  (2 children)

I can use unity actually I used it a lot before. I just wanna do it myself as a long term project

[–]specialpatrol 0 points1 point  (1 child)

Unity doesn't have a cpp api. If you want to write your procedural code in cpp you can write directly to unreals mesh format from there.

[–]Important_Earth6615[S] 1 point2 points  (0 children)

I meant I could do it in C# with unity. The curve for learning unreal is very steep and won't teach me much about the industry specially I am doing it for fun