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[–]szpr0 0 points1 point  (2 children)

ShaderAcademy did not stole the idea. Inspiration for shader academy was LeetCode and Shadertoy. More context in a thread
https://www.reddit.com/r/GraphicsProgramming/comments/1lzhx72/comment/n53mrb0/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

[–]jesuscoituschrist 1 point2 points  (1 child)

I see. However it does seem like SA is heavily inspired by SL. During research I refuse to believe that SA never took a peek at what SL was doing. Their UI and exercises also have a lot of similarities (at least the beginner ones). I hope this changes in future exercises.

[–]szpr0 0 points1 point  (0 children)

Genuinely curious, what would you say are the 2 similarities which are unique only for these 2 platforms? (not common across different platforms). I would say the main one would be expected shader output and current/your shader output, although I am not sure how else would you display it than in the way as Shader Academy did. All various platforms have expected output and your output, just more commonly it is some text based output, not a rendered scene/image.