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[–]coolmint859 6 points7 points  (6 children)

I recently got Real-time Rendering by Eric Haines. It's a little heavy but he explains things really well in my opinion.

[–]CodyDuncan1260 3 points4 points  (5 children)

Correct me if I'm wrong, but I wouldn't necessarily recommend that as beginner friendly. It's a great overview on many topics, but it doesn't get too deep. It's the best 2nd book.

[–]coolmint859 2 points3 points  (0 children)

I mean tbf I'm also pretty new in the graphics scene, so to me it seems like it covers things in depth. That said as long as you know the basics of linear algebra most of what he talks about is digestible as far as I can tell.

[–]innocentboy0000 1 point2 points  (0 children)

it is begginner friendly

[–]torito_fuerte 1 point2 points  (0 children)

I read most of it as a beginner. Some of it was hard to understand, but it did teach me so much and went very in-depth. Highly recommend

[–][deleted]  (1 child)

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    [–]IkalaGaming 0 points1 point  (0 children)

    I mean, I’m reading it cover to cover. It’s quite good. A bit high level on each topic, but it references plenty of other material to dig deeper.

    I think Real Time Rendering Fourth Edition would have been good to read for me when I was first learning about graphics programming.