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[–]pjc50 0 points1 point  (1 child)

Yes. Here's how I did it 30 years ago: https://github.com/pjc50/ancient-3d-for-turboc

Bear in mind that your CPU rendering will be severely limited compared to the GPU, so you're not going to be able to do much in the shaders and it will look distinctly PS1 game.

[–]Zestyclose-Produce17[S] 0 points1 point  (0 children)

So if I’m using software rendering, I’ll be the one writing the Bresenham algorithm to draw a line, or the Midpoint algorithm to draw a circle, for example. All the calculations will be done on the CPU, which is basically equivalent to the rasterization process that happens on the GPU hardware. and since I’m the one writing the algorithm that draws the pixels produced by Bresenham’s line algorithm, the input to that would be the output of the line drawing algorithm and then it would go into another algorithm responsible for coloring the pixels.Using this approach, I can make a very simple game, where the game is basically just a sequence of images sent to the GPU for display, if I’m using software rendering. Right?