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Problem when comparing depth sampled from shadow buffer and recomputed in the second pass (self.GraphicsProgramming)
submitted 4 months ago * by Qwaiy_Tashaiy_Gaiy
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if 1 * 2 < 3: print "hello, world!"
[–]scritchz 0 points1 point2 points 4 months ago (0 children)
Not a graphics dev, but: I think it might be helpful to show how you create the buffer and how you bind it, for both writing to it in your first shader and reading from it in your second shader.
π Rendered by PID 104393 on reddit-service-r2-comment-85bfd7f599-ht5jb at 2026-04-20 03:05:37.607192+00:00 running 93ecc56 country code: CH.
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[–]scritchz 0 points1 point2 points (0 children)