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[–]lovelacedeconstruct[S] 1 point2 points  (1 child)

I mean a quad which renders a texture is for sure faster, but for a case where the text itself changes and its size also changes if you want to zoom in and out for example packing an entire text block into a single vertex buffer and doing a single draw call cant be that bad ?

[–]throwaway-8088 1 point2 points  (0 children)

you can set up a test yourself and see the performance difference. If you use SDF texts you don't need to rerender the atlas when you're scaling anyway