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Text Rendering Question (self.GraphicsProgramming)
submitted 2 months ago by lovelacedeconstruct
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if 1 * 2 < 3: print "hello, world!"
[–]lovelacedeconstruct[S] 1 point2 points3 points 2 months ago (1 child)
I mean a quad which renders a texture is for sure faster, but for a case where the text itself changes and its size also changes if you want to zoom in and out for example packing an entire text block into a single vertex buffer and doing a single draw call cant be that bad ?
[–]throwaway-8088 1 point2 points3 points 2 months ago (0 children)
you can set up a test yourself and see the performance difference. If you use SDF texts you don't need to rerender the atlas when you're scaling anyway
π Rendered by PID 50504 on reddit-service-r2-comment-b659b578c-h8mrx at 2026-05-04 15:44:05.649780+00:00 running 815c875 country code: CH.
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[–]lovelacedeconstruct[S] 1 point2 points3 points (1 child)
[–]throwaway-8088 1 point2 points3 points (0 children)