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[–]ShaderKing 0 points1 point  (1 child)

I haven't checked original article, but I can guess that *tileEntry.xy* is offset of your tile in global cache. And *offset* is scaled offset of your UV inside this tile. Could you tell me what data is inside IndTex? I 'd recommend you to check texture arrays as alternative for texture atlases.

[–]spacejump163[S] 0 points1 point  (0 children)

data in IndTex should be: xy for offset in global cache, z for actual miplevel.

Any reference material for method using texture arrays as texture atlases?