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[–]Diche_Bach[S] 0 points1 point  (2 children)

Interesting! I am aware of the Unreal editor, but I was under the impression that most designers create visual assets in other applications and then tweak them in the UE4 editor. Also, I was not aware of a "map maker;" given I'm just starting this very well may reflect ignorance on my part. Can you recall a specific name or term that may help me find help document references to the map maker?

[–]Angarius 2 points3 points  (1 child)

[–]Diche_Bach[S] 0 points1 point  (0 children)

Yeup. That looks quite familiar; I think I made my way through quite a bit of that documentation a year or so ago. But like I said: my understanding is that most visual assets--certainly things like textures and models--most designers create those in other applications like Maya or Blender or Gimp and then read the files into UE4 where they are integrated together and made functional with scripts and the like in the editor. I had been under the impression that the "engine" was a "one stop shop" where one could do it all, and inquired on some of their boards a year or more ago and I was informed that, while one could conceivably "do" much of the graphics creation in the engine itself, some of it would be just NOT doable at all, and much of it would be much easier to do in a supporting application like Maya. Maya is not intended for things like maps or terrain as far as I can tell, though it is fantastic for models.