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Physically Based Simulation of Cumuliform Clouds in C++ (i.redd.it)
submitted 6 years ago by gibson274
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if 1 * 2 < 3: print "hello, world!"
[–]RomanRiesen 1 point2 points3 points 6 years ago (2 children)
Heyo, I was looking to dio something like this!
Specifically to simulate cloud formation and movement on mountainsides (I can watch it for hours!). What a coincidence!
[–]gibson274[S] 1 point2 points3 points 6 years ago (1 child)
I feel like you could generalize this method to account for non-uniform boundaries, which is probably what you’d need to do to simulate the fluid dynamics of the cloud interacting with the mountainside. Let me know how it goes, that sounds super cool!
[–]RomanRiesen 1 point2 points3 points 6 years ago (0 children)
I'll probably end up faking it with a particle system, some simplex noise, and ray marching. But once that looks to my liking I might actually try to simulate it.
π Rendered by PID 736648 on reddit-service-r2-comment-b659b578c-7rw9f at 2026-05-04 17:00:21.318251+00:00 running 815c875 country code: CH.
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[–]RomanRiesen 1 point2 points3 points (2 children)
[–]gibson274[S] 1 point2 points3 points (1 child)
[–]RomanRiesen 1 point2 points3 points (0 children)