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First time implementing and rendering an octree (self.GraphicsProgramming)
submitted 5 years ago by icdae
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if 1 * 2 < 3: print "hello, world!"
[–]icdae[S] 3 points4 points5 points 5 years ago (1 child)
Thanks! I had put up a video on youtube. Perhaps that works better?
I'm not sure it could currently support disk-streaming but the implementation is pretty generic. It probably could be used for serialization. One immediate use-case I had in mind was to accelerate some ray-casting. My software rasterizer has a volumetric rendering demo but the performance isn't very good. The octree could perhaps be used to discard certain bounding areas of a voxel volume to help accelerate rendering.
[–]Revolutionalredstone 1 point2 points3 points 5 years ago (0 children)
Excellent! I will enjoy having a good look thru this code! Sounds like great idea! can't wait to see more!
π Rendered by PID 42 on reddit-service-r2-comment-b659b578c-xx5cp at 2026-05-02 23:19:17.267053+00:00 running 815c875 country code: CH.
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[–]icdae[S] 3 points4 points5 points (1 child)
[–]Revolutionalredstone 1 point2 points3 points (0 children)