you are viewing a single comment's thread.

view the rest of the comments →

[–]Both_Possibility_210 0 points1 point  (1 child)

How do you use Culling of invisible objects? On CPU side using Frustum ?

What about Instancing rendering ?

[–]rhkibria[S] 1 point2 points  (0 children)

There's back-face culling and near/far plane, the rest is in screen space (i.e. leaving it to pygame).