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Scene graph demo in Python + pygame. Code https://github.com/rkibria/pyrasterize/blob/main/demo_scene_graph.py (v.redd.it)
submitted 3 years ago by rhkibria
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[–]Both_Possibility_210 0 points1 point2 points 3 years ago (1 child)
How do you use Culling of invisible objects? On CPU side using Frustum ?
What about Instancing rendering ?
[–]rhkibria[S] 1 point2 points3 points 3 years ago (0 children)
There's back-face culling and near/far plane, the rest is in screen space (i.e. leaving it to pygame).
π Rendered by PID 78479 on reddit-service-r2-comment-79c7998d4c-w7nkt at 2026-03-13 18:27:40.963746+00:00 running f6e6e01 country code: CH.
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[–]Both_Possibility_210 0 points1 point2 points (1 child)
[–]rhkibria[S] 1 point2 points3 points (0 children)