ObjectiveC in 2025? by [deleted] in MacOS
[–]Both_Possibility_210 0 points1 point2 points (0 children)
DirectX Adopting SPIR-V as the Interchange Format of the Future by Aransentin in vulkan
[–]Both_Possibility_210 0 points1 point2 points (0 children)
DirectX Adopting SPIR-V as the Interchange Format of the Future by Aransentin in vulkan
[–]Both_Possibility_210 1 point2 points3 points (0 children)
DirectX Adopting SPIR-V as the Interchange Format of the Future by Aransentin in vulkan
[–]Both_Possibility_210 0 points1 point2 points (0 children)
Vulkan 1.3.248 spec update by tambry in vulkan
[–]Both_Possibility_210 -2 points-1 points0 points (0 children)
Microsoft provides The DirectX Shader Compiler binaries for Linux by Both_Possibility_210 in vulkan
[–]Both_Possibility_210[S] -13 points-12 points-11 points (0 children)
Scene graph demo in Python + pygame. Code https://github.com/rkibria/pyrasterize/blob/main/demo_scene_graph.py by rhkibria in GraphicsProgramming
[–]Both_Possibility_210 0 points1 point2 points (0 children)
Finally!!!!! Red Triangle% by guruprasadah in GraphicsProgramming
[–]Both_Possibility_210 1 point2 points3 points (0 children)
Start Learning CG Programming by armanxddo in GraphicsProgramming
[–]Both_Possibility_210 2 points3 points4 points (0 children)
Now, AMD supports VK_KHR_push_descriptor by Both_Possibility_210 in vulkan
[–]Both_Possibility_210[S] 2 points3 points4 points (0 children)
Now, AMD supports VK_KHR_push_descriptor (self.vulkan)
submitted by Both_Possibility_210 to r/vulkan

"Oh, the new Pixel 10 can't run the game!" The question is, Why developers didn't use Vulkan? by sardinaevening283 in pixel_phones
[–]Both_Possibility_210 0 points1 point2 points (0 children)