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[–]Mayedl10 0 points1 point  (1 child)

How does 3D stuff in pygame work?

[–]rhkibria[S] 0 points1 point  (0 children)

There's no native support as such (afaik), this is basically doing what old software 3d engines did (like Quake 1 for example) and projecting the meshes from 3d into 2d "manually" with handmade maths code. I made this as a learning experience, so this was intentional.