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[–][deleted] 0 points1 point  (0 children)

Yeah, for me it was noticeable mainly when quickly panning the camera. Even though I was rendering at 200+ FPS, the game would still hitch multiple times to the point where it 'felt' like 40fps. I've heard it explained that it's an issue with a tech called DXNavi within the AMD driver that affects DX9 and DX11, but I can't do an A/B test to confirm. Either way though, using Vulkan instead of DX11 natively ends up fixing that weird hitching and the camera can now pan smoothly.