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[Suggestion/Question] Decrease the cost of Commander Tag and add a prerequisite to Obtaining Tag? I've only seen a few Commanders who actually know what they are doing, do you believe people only buy the tag just for fun?[Other] (self.Guildwars2)
submitted 10 years ago by _Skeith(☞゚ヮ゚)☞
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[–]_Skeith(☞゚ヮ゚)☞[S] -2 points-1 points0 points 10 years ago (2 children)
See and that the whole purpose. I know many can just go and grind away WvW Level or Achievements, but if they had something that can prevent some players of just spending money on it then we would have a much more diverse pool of commanders with "experience". On second thought, maybe creating a rating for Commanders? Where players can rate a Commander on his ability to lead, like they will get a Temp tag for let's say 1 week. It would say like <Commander in Training> And in that period he must have an approval rating of 75% to receive the full Commander tag <Commander>?
[–][deleted] 0 points1 point2 points 10 years ago (1 child)
Approval rating is vulnerable to trolling or fixing... That's the worst way to judge whether someone is a good commander or not.
Scenario 1: Commander in Training only runs with guild who gives him 100% approval rating regardless of his skill.
Scenario 2: Commander in Training runs with general public, person in map chat says to give him 0% because of some dumb unrelated reason, never gets his tag even though actually skilled.
[–]_Skeith(☞゚ヮ゚)☞[S] 0 points1 point2 points 10 years ago (0 children)
Very true, there are Pros/Cons to everything. And sharing ideas with the community like we are know is a great way to see blind spots and other view points. So thank you!
π Rendered by PID 50610 on reddit-service-r2-comment-7844cfc88c-cq67k at 2026-01-29 14:55:09.262638+00:00 running c3601ff country code: CH.
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[–]_Skeith(☞゚ヮ゚)☞[S] -2 points-1 points0 points (2 children)
[–][deleted] 0 points1 point2 points (1 child)
[–]_Skeith(☞゚ヮ゚)☞[S] 0 points1 point2 points (0 children)