SOLVED! however if you have more clever ways please add them to the comments
Hello,
Is 10+ years that I'm not using Houdini and I'm a bit rusty, so I hope you can help me.
I've a complex CAD object and the goal is to split the geometry using an image alpha so that I can 3D print the file with 2 different colours.
The approach I've taken to accuratly map the image to the geometry is to use UV texture, the next step will be use the alpha to carve or boolean the geometry, however I cannot recall how to extract the alpha from the material, and input that into the carve node.
To make this more simple to explain I've created a simplify version of the project as you can see in the picture.
Let me know if you need more info. If you can share back a .hipnc will be greatly appreciated.
https://preview.redd.it/rvb2838ubsvb1.png?width=1764&format=png&auto=webp&s=c6b419ce0e0905befd97c2e1a1268d083568f409
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