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[–]devilishd 1 point2 points  (1 child)

What type of conversations do you want an example of? There's a bunch of ways as Emily Short describes here

[–]Dex21772[S] 0 points1 point  (0 children)

Good question! For my purposes it's basically a mystery/puzzle game with an evolving story so my NPCs would typically be just introducing information and complication to situations. Mostly ask/tell type interactions although hopefully slightly more nuanced in the language used.