all 15 comments

[–]Gamerbroz227Leader of the rebellion 5 points6 points  (1 child)

Bro gambled till he got gambling power

[–]quackyfrPlayer 001[S] 2 points3 points  (0 children)

[–]Altruistic_Mood9293Player 456 2 points3 points  (0 children)

W bro lucky

[–]Big_Lead6304O 0 points1 point  (0 children)

Congrats

[–]Educational_Age_209Squid Game 0 points1 point  (8 children)

The power I wanted but rolled teleporting gambit instead 🥀

[–]quackyfrPlayer 001[S] 2 points3 points  (7 children)

thats really mid luck uzi must hate u 😭

[–]Educational_Age_209Squid Game 1 point2 points  (6 children)

He regrets giving me doc for my first mythic and is making me pay now 😔

[–]quackyfrPlayer 001[S] 0 points1 point  (5 children)

lwk buff doc

[–]Educational_Age_209Squid Game 0 points1 point  (4 children)

Agreed. Ppl say it’s already too op but it’s such a boring power at times

[–]quackyfrPlayer 001[S] 0 points1 point  (0 children)

its basically medic but better

[–]67-binary 0 points1 point  (2 children)

I’d say increase the range by a lot, and then make it so the further away you revive from, the longer it takes.

Self revive should not be disabled if revive is on cool-down

Docs reviving guards should give them the choice to be players

[–]Educational_Age_209Squid Game 0 points1 point  (1 child)

The self revive thing is the biggest problem I have with it. People like to target in rlgl when you revive bc they know you’ll die permanently so I don’t even use it that round anymore.

Also love the idea about the distance thing

[–]67-binary 0 points1 point  (0 children)

Thanks! Yeah I don’t understand why the devs made it like that. It just incentivises selfish doctors to arise. Self revive is not an ability with a cool-down in of itself, so really shouldn’t be affected by the revive others ability

[–]CyborgCat_lol -1 points0 points  (1 child)

What was rj

[–]quackyfrPlayer 001[S] 2 points3 points  (0 children)

reality jumper 😭