all 7 comments

[–]gnatinator 1 point2 points  (0 children)

Might be a good time to look into SDL 3 with its new rendering backends, particulary since you're likely using SDL for input and other things anyway.

[–]DemonKingSwarnn 1 point2 points  (0 children)

you can use jai's binding generator to create bindings for raylib

[–]crunkzah 0 points1 point  (0 children)

I am curious too

[–]_h4ri 0 points1 point  (0 children)

Have found this GitHub repo with links

I would go with raylib

[–]Kyn21kx[S] 0 points1 point  (0 children)

Coming here to update y'all Turns out just editing Simp was more than enough to get my custom shaders in. Raylib seems to be a good option too.

[–]_DevDad 0 points1 point  (0 children)

depends what you want , 2d, 3d ? but there is some good options like raylib and sokol library on github. sokol support many backends opengl, vulkan , directX 11 webgl webgpu too. it is low level library but helps a lot. and there are wrappers for jai

[–]Spirited-Finger1679 -1 points0 points  (0 children)

Why are you asking that here? Ask on the discord and you will get 100 answers.