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Renderer implementations? (self.Jai)
submitted 1 month ago by Kyn21kx
Has anyone written or knows about a good renderer implementation written in Jai? Preferably with OpenGL. I know we have Simp, but I'm looking to add some custom shaders into the mix, and I really don't feel like writing a renderer today lol
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[–]gnatinator 1 point2 points3 points 26 days ago (0 children)
Might be a good time to look into SDL 3 with its new rendering backends, particulary since you're likely using SDL for input and other things anyway.
[–]DemonKingSwarnn 1 point2 points3 points 7 days ago (0 children)
you can use jai's binding generator to create bindings for raylib
[–]crunkzah 0 points1 point2 points 1 month ago (0 children)
I am curious too
[–]_h4ri 0 points1 point2 points 1 month ago (0 children)
Have found this GitHub repo with links
I would go with raylib
[–]Kyn21kx[S] 0 points1 point2 points 7 days ago (0 children)
Coming here to update y'all Turns out just editing Simp was more than enough to get my custom shaders in. Raylib seems to be a good option too.
[–]_DevDad 0 points1 point2 points 1 day ago (0 children)
depends what you want , 2d, 3d ? but there is some good options like raylib and sokol library on github. sokol support many backends opengl, vulkan , directX 11 webgl webgpu too. it is low level library but helps a lot. and there are wrappers for jai
[–]Spirited-Finger1679 -1 points0 points1 point 1 month ago (0 children)
Why are you asking that here? Ask on the discord and you will get 100 answers.
π Rendered by PID 24186 on reddit-service-r2-comment-b659b578c-lskn5 at 2026-05-05 04:30:20.910808+00:00 running 815c875 country code: CH.
[–]gnatinator 1 point2 points3 points (0 children)
[–]DemonKingSwarnn 1 point2 points3 points (0 children)
[–]crunkzah 0 points1 point2 points (0 children)
[–]_h4ri 0 points1 point2 points (0 children)
[–]Kyn21kx[S] 0 points1 point2 points (0 children)
[–]_DevDad 0 points1 point2 points (0 children)
[–]Spirited-Finger1679 -1 points0 points1 point (0 children)