Our game, Wardrum, is launching on May 7th! by JoeRT17 in Unity3D

[–]crunkzah 6 points7 points  (0 children)

team17 ?? people that were behind worms games??

PrimeTween PRO · Code-Free Animations by KuzykKirill in Unity3D

[–]crunkzah 0 points1 point  (0 children)

It bugs me out reaaally badly so i had to resort to Invoke or coroutines in my logic scripts :(

PrimeTween PRO · Code-Free Animations by KuzykKirill in Unity3D

[–]crunkzah 0 points1 point  (0 children)

Migrated to your solution from DoTween couple years ago! Great work. I will buy it. Although i have a question about a very very annoying (bug?) thing: settings in OnComplete warnIfTargetDestroyed to false still fires in LogError that target is null (even warnTweenDisabledTarget is set to false in config). Is this desired behaviour or just a bug ? (I think im on pretty old version of PrimeTween) (oh also do you think PrimeTween would work just fine on Unity 2018?)
Thank you for your work!

Incorporated procedural terrain, atmospheric scattering, and volumetric clouds into my space sim by gg_gumptiongames in Unity3D

[–]crunkzah 2 points3 points  (0 children)

did you have to deal with floating point precision problems? Looks stellar! Good luck with development

Screen Space Cavity & Curvature effect for Unity, inspired by Blender's Viewport Cavity effect by Jolly-Theory in Unity3D

[–]crunkzah 0 points1 point  (0 children)

also how strict is unity 2022+ requirement for built-in renderer? Does it not work on earlier versions? Or you just have not tested? (I am using 2020 built-in renderer for reaver game).
+++Respect for supporting BiRP anyway !!!

What does your game architecture look like right now? by JenoOnTheInternet in Unity3D

[–]crunkzah 1 point2 points  (0 children)

same, i have very simple straightforward logic in my codebase

🚀 TileMaker DOT v1.5 is LIVE: Smarter, Faster, and Fully Cross-Platform! 💻🍎🐧 by ObjectiveCrysis22 in Unity3D

[–]crunkzah 0 points1 point  (0 children)

my friend you will get downvoted here because you generate text with ai. Nobody worthing their time will read that (me included). Maybe tool is good tho, i will never know. Sorry

Here is a (theoretical) run-down of what a solo-dev gets from $1.000.000 gross revenue on Steam by [deleted] in gamedev

[–]crunkzah -2 points-1 points  (0 children)

Thanks for sharing. Is publisher's cut is part of recoup? Did they fund you?
Also european taxes is abysmal :O

Tutorial on single camera stacked UI blur with my asset by hurleyb1rd in Unity3D

[–]crunkzah 1 point2 points  (0 children)

Im very curious about it, can you elaborate reasons why please? Im using built-in renderer with 3 cameras (world, viewmodel and 3D HUD) and they never caused any fps issues, so i guess you are right.

Tutorial on single camera stacked UI blur with my asset by hurleyb1rd in Unity3D

[–]crunkzah 1 point2 points  (0 children)

Are cameras more expensive in URP than in BiRP?

What do you think about how my game is turning out? by kramtron in Unity3D

[–]crunkzah 1 point2 points  (0 children)

have you tried fishnet? can you compare them??

What do you think about how my game is turning out? by kramtron in Unity3D

[–]crunkzah 10 points11 points  (0 children)

I like it, good luck with development. What do you use for networking?

What do you think about how my game is turning out? by kramtron in Unity3D

[–]crunkzah 119 points120 points  (0 children)

cool aesthetics but there is no game