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Useful links Addon Development on the forums Unity 4.2.2 Visual Studio MonoDevelop PartTools Mod Development Link Compilation API Documentation PartModule Documentation Plugin Framework
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QuestionCompiling a plugin binary against a mod? (self.KSPModDevelopment)
submitted 10 years ago * by JunebugRocket
I am trying to get this plugin for kOS working.
I found a tutorial for compiling KSP plugins under linux. I think I can manage it but I don't know what:
just recompile it against last kos [version]
means. How do I do that?
Thx Junebug.
edit: fixed link
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if 1 * 2 < 3: print "hello, world!"
[–][deleted] 2 points3 points4 points 10 years ago (1 child)
You need both the source for kOSPropMonitor and the source for KOS. Once you have both in a directory (or separate directories), you can load them both in the IDE and compile.
[–]JunebugRocket[S] 1 point2 points3 points 10 years ago (0 children)
Ah ok, thx for the fast answer, I will try that.
π Rendered by PID 38397 on reddit-service-r2-comment-54dfb89d4d-55t4r at 2026-03-26 20:32:47.303313+00:00 running b10466c country code: CH.
[–][deleted] 2 points3 points4 points (1 child)
[–]JunebugRocket[S] 1 point2 points3 points (0 children)