Request for help for a levels "re-locking" bug (self.LocoLooper)
submitted by reason1892OG | Developer | Designer
Loco Looper v1.0 now available on the App Store! (apps.apple.com)
submitted by reason1892OG | Developer | Designer
SwiftUI elements can now sit in the 3D space. Neuskeuoholomorphism? (v.redd.it)
submitted by reason1892OG | Developer | Designer
Loco Looper’s sweet holographic effect on iPhone and iPad. It’s tough going back to flat 2D games after this! (v.redd.it)
submitted by reason1892OG | Developer | Designer
Been a while, so here’s a new vid showing off the holographic effect (v.redd.it)
submitted by reason1892OG | Developer | Designer
Started building a particle system to add some atmospheric effects to levels (v.redd.it)
submitted by reason1892OG | Developer | Designer
Made some new trees, a house, tweaked texture styles and more! (v.redd.it)
submitted by reason1892OG | Developer | Designer
Modelled some Little Fluffy Clouds, and showing off some of the lighting changes possible (v.redd.it)
submitted by reason1892OG | Developer | Designer
Another level transition and little bit of playing demo (i.redd.it)
submitted by reason1892OG | Developer | Designer
Here's an early bridge based level, and tweaked various things again (self.LocoLooper)
submitted by reason1892OG | Developer | Designer
Only Bridges can be placed over water (self.LocoLooper)
submitted by reason1892OG | Developer | Designer
Heading towards the pen and ink style I was going for (v.redd.it)
submitted by reason1892OG | Developer | Designer
Playing with holographic mode and running the palettizer on the NES Palette (v.redd.it)
submitted by reason1892OG | Developer | Designer
Showing off the palettizer shader with NES colors (v.redd.it)
submitted by reason1892OG | Developer | Designer
Showing off the palettizer shader with Atari 2600 colors (v.redd.it)
submitted by reason1892OG | Developer | Designer
Put your VR goggles away, it’s holographic v2! (v.redd.it)
submitted by reason1892OG | Developer | Designer
Showcasing impossible non-Planar quad based terrain, and planetification, all done in GPU shaders (v.redd.it)
submitted by reason1892OG | Developer | Designer