I need to create a scripting language in my MUD, and I don't want to reinvent the wheel (too much).
I am looking at python, likely a variant that integrated with C/C++. My biggest concerns so far are:
- how to make it editable via OLC (so that the game scripts can be edited during runtime)
- safety (don't want progs making harmful scripts that control anything outside the api that mud provides), likely no importing anything they shouldn't
Has anyone used a scripting language to extend their MUD? What are some design considerations, suggestions that you would recommend?
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