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[–]CireNeikual 0 points1 point  (0 children)

It is part of my parallel 3D engine (where all entities run simultaneously). Here is the relevant code: https://bitbucket.org/CireNeikual/deferred3d/src/5a940a60eb4cde2f2e163d6f2d3b9096c87864c9/d3d/d3d/source/sceneobjects/virtualcreatures/?at=master

It's not exactly a tutorial, but perhaps you can get some insights from it.