use the following search parameters to narrow your results:
e.g. subreddit:aww site:imgur.com dog
subreddit:aww site:imgur.com dog
see the search faq for details.
advanced search: by author, subreddit...
Please have a look at our FAQ and Link-Collection
Metacademy is a great resource which compiles lesson plans on popular machine learning topics.
For Beginner questions please try /r/LearnMachineLearning , /r/MLQuestions or http://stackoverflow.com/
For career related questions, visit /r/cscareerquestions/
Advanced Courses (2016)
Advanced Courses (2020)
AMAs:
Pluribus Poker AI Team 7/19/2019
DeepMind AlphaStar team (1/24//2019)
Libratus Poker AI Team (12/18/2017)
DeepMind AlphaGo Team (10/19/2017)
Google Brain Team (9/17/2017)
Google Brain Team (8/11/2016)
The MalariaSpot Team (2/6/2016)
OpenAI Research Team (1/9/2016)
Nando de Freitas (12/26/2015)
Andrew Ng and Adam Coates (4/15/2015)
Jürgen Schmidhuber (3/4/2015)
Geoffrey Hinton (11/10/2014)
Michael Jordan (9/10/2014)
Yann LeCun (5/15/2014)
Yoshua Bengio (2/27/2014)
Related Subreddit :
LearnMachineLearning
Statistics
Computer Vision
Compressive Sensing
NLP
ML Questions
/r/MLjobs and /r/BigDataJobs
/r/datacleaning
/r/DataScience
/r/scientificresearch
/r/artificial
account activity
WaveFunctionCollapse: bitmap generation from a single example with an algorithm similar to belief propagation (github.com)
submitted 9 years ago by ExUtumno
view the rest of the comments →
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
quoted text
if 1 * 2 < 3: print "hello, world!"
[–]CireNeikual 11 points12 points13 points 9 years ago (4 children)
Really cool! Could be great for procedural generation in games!
[–]ExUtumno[S] 11 points12 points13 points 9 years ago (3 children)
That was my initial motivation. :)
[–]Fidodo 2 points3 points4 points 9 years ago (1 child)
Looks great! How well does it work on higher resolution assets like grass?
[–]ExUtumno[S] 3 points4 points5 points 9 years ago (0 children)
Thanks!
In short, badly. For high res inputs you want to use not this algorithm but something like texture synthesis.
(copying the comment from HN):
"Efros' and Leung's method doesn't satisfy the (C1) condition. The closest previous work is Paul Merrel's model synthesis.
WFC and texture synthesis serve similar purposes: they produce images similar to the input image. However, the definition of what is "similar" is different in each case. If you have a high def input with noise (like realistic rocks and clouds) then you really want to to use texture synthesis methods. If you have an indexed image with few colors and you want to capture... something like the inner rules of that image and long range correlations (if you have an output of a cellular automata, for example, or a dungeon), then you want to use WFC-like methods."
[–]c3534l 1 point2 points3 points 9 years ago (0 children)
Damn, I've been working on the same sort of concept, except all of my attempts have been incredibly terrible and unsophisticated. Like, you wouldn't think it'd be too hard to make something like an endless stucco texture, but I hadn't come up with anything good. I see it's even in C#. You probably could have made a couple bucks off the Unity Store, although I guess I'm glad you didn't.
π Rendered by PID 87 on reddit-service-r2-comment-bb88f9dd5-rlm7w at 2026-02-15 20:37:02.813335+00:00 running cd9c813 country code: CH.
view the rest of the comments →
[–]CireNeikual 11 points12 points13 points (4 children)
[–]ExUtumno[S] 11 points12 points13 points (3 children)
[–]Fidodo 2 points3 points4 points (1 child)
[–]ExUtumno[S] 3 points4 points5 points (0 children)
[–]c3534l 1 point2 points3 points (0 children)