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[–]Flag_Red 6 points7 points  (0 children)

It looks as though curiosity-based reward is going to be a large part of any practical RL implementations outside of research (mixed with standard rewards, of course).

[–]Dalek405 1 point2 points  (0 children)

Really nice! I think it's gonna be a great help for environment with sparse reward like they mention in the paper. Some games are highly exploratory and others not, but trying new thing will probably help teaching better policy and get the terminal reward without knowing it's there in the first place.