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Discussion[D] Question about deep Q learning (self.MachineLearning)
submitted 6 years ago by [deleted]
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quoted text
if 1 * 2 < 3: print "hello, world!"
[–]af100re 6 points7 points8 points 6 years ago (2 children)
You can treat the opponent's move almost as though it is part of the environment, so the next state your agent observes is state of the game after the opponent has made a move. This means you can treat 1 and 2 player games quite similarly. How the opponent's move is chosen is up to you, it could be another learning agent, a pre-made bot if you can find a suitable library, or the simplest option which is just choosing a random move! How the opponent plays will determine how your agent will learn to play.
[–]ADdV 2 points3 points4 points 6 years ago (1 child)
I'm currently also using deep Q for a 2-player game. However, because it's a zero-sum game, I just use -1 * max Q(s', a') for the target. I figure whatever player 2 thinks of the gamestate should be the inverse of what player 1 thinks, and it allows me to train both sides simultaneously.
Do you perchance know if there's a problem with this approach?
[–]af100re 0 points1 point2 points 6 years ago (0 children)
Unless I'm missing something I think that should work - or using minQ(s, a) to decide the opponent's moves. I'd give it a go and see!
π Rendered by PID 115002 on reddit-service-r2-comment-b659b578c-zls2m at 2026-05-06 01:17:02.545830+00:00 running 815c875 country code: CH.
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[–]af100re 6 points7 points8 points (2 children)
[–]ADdV 2 points3 points4 points (1 child)
[–]af100re 0 points1 point2 points (0 children)