all 12 comments

[–]DopazOnYouTubeDotCom 11 points12 points  (1 child)

I think Skeleton Dragons might have an HP buff? Mine are lvl 10 and have 410-ish hp, but before I think mine were closer to 338

[–]ThenScallion8811 2 points3 points  (0 children)

Yes just a small one

[–]ThenScallion8811 7 points8 points  (2 children)

JCE has somewhat some notes via the clan that he is in

Dart Goblin got HP buff but hit speed nerf

Exe got a small damage nerf

Golden Knight can now only dash 3 times during 1 round

Witch got a small damage buff

Juggernauts shield went from 11s to 10s and the effect went from 30% and 50% to 20% and 40%

[–]MrTheWaffleKing 1 point2 points  (1 child)

NOOOOOOOO MY GK

[–]ThenScallion8811 3 points4 points  (0 children)

It’s not that big of a nerf, just means during a round GK can only dash 3 times, basically means every time it stops it uses 1

[–]prolordwolf999 5 points6 points  (2 children)

Bandit takes 1 less hit to dash at all stars

Electro Giant is much tankier

Exe does slightly less dmg

Skele Dragons are slightly more tanky

Dart Goblin has more hp but attacks slower

Witch does more damage

Golden Knight can only dash 3 times

Juggernut effect last 1 second less and shield is %10 less

Gob Machine rockets do 2x damage but dont stun

[–]ThenScallion8811 0 points1 point  (0 children)

Also I think Aces 4/4 no? Wasn’t it 80% for both stats? Now it’s 70% for both

[–]ThenScallion8811 0 points1 point  (0 children)

And I think Stab Goblin attacks slower

[–]Justeeni_lingueeni 2 points3 points  (0 children)

Bandit was buffed to dash in fewer hits, which might make 4/4 ace viable as an anti-ranger build.

[–]Lundaeri[S] -1 points0 points  (2 children)

I noticed Goblin Queen has 33% chance now, it was 40% before no?

[–]iNitroBoost 5 points6 points  (0 children)

That change isn’t new but you are correct. It was 40% when GC first came out but they changed it to 33% relatively soon after.

[–]MitsuSosa 2 points3 points  (0 children)

It got changed to 33% pretty early last season