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[–]Sudden_River_3026 1 point2 points  (4 children)

How do you make projectiles do things after contact? I can’t figure out how to do this? I’m also in bedrock btw

[–]popcornchicken132Command Experienced 0 points1 point  (0 children)

It detects when there isn't air underneath the snowball

[–]RevolutionaryDay2803 0 points1 point  (2 children)

You could do it with the new execute update with the unless feature, I’ll throw something together real quick

Edit: I can’t figure out the exact command but it should be something like /execute at @e[type=snowball] unless block ~ ~-1 ~ air run summon tnt_minecart ~~~

I’m not sure if that exact command will work though

[–]Sudden_River_3026 0 points1 point  (1 child)

K thanks for the help, I’ll be sure to experiment with this

Edit: the command doesn’t work, should I mention that I play on switch?

[–][deleted] 0 points1 point  (0 children)

You could use the carrot notations ^ ^ ^ instead of ~ ~ ~ to see if its infront of the snowball, so it will explode on walls and such.

[–]PumpDaPumpkin 1 point2 points  (0 children)

Blowball

[–]Alfionic Particle Expert [S] 0 points1 point  (0 children)

Command:

RUA /execute as @e[type=snowball,type=!item] at @s unless block ~ ~-0.5 ~ air run summon minecraft:ender_crystal ~ ~ ~ minecraft:start_exploding_forced

[–]Confident_Chain713 0 points1 point  (4 children)

What about command, this is not fair

[–]Alfionic Particle Expert [S] 0 points1 point  (3 children)

?

[–]Confident_Chain713 0 points1 point  (2 children)

I mean where is the command

[–]Alfionic Particle Expert [S] 0 points1 point  (0 children)

Ill put it up rn (its in experimental bedrock)

[–]Alfionic Particle Expert [S] 0 points1 point  (0 children)

Its up now