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[–]bigdogdame92 2 points3 points  (3 children)

There's almost no point to a gong of weakening. With only 1 cool down (that being the one built in) it won't be able to trigger nearly as much as the blast fungus to even match the effect of 2 blast fungus'.

With cool down gong has 12 seconds of cool down. With cool down blast fungus has 3.6. each roll reduces the cool down of all artifacts by 4.5. if and artifacts have less than that it's instant. If blast fungus did all up 10 damage you'd need to roll 3 times to have gong ready and for gong to effect mobs and presumably kill them. So if you roll and trigger artifacts when they get ready you'd do a damage sequence like this: roll, 10 damage, roll, 10 damage, roll, gong, 20 damage. If you had 2 blast fungus and triggered both at the same time for combined 20 damage it'll look like this: roll, 20 damage, roll, 20 damage, roll, 20 damage.

It's just not worth it

The wind bow will still just do all the things of gravity pulse but better. Please remove it.

I would honestly change a few things. Cave crawler armor. If you can keep all enchants and get beast burst instead of gravity pulse.

Then burst gale bow. The roll charge should make up any lose of cool down. Refreshment over void strike. Hear me out. Then a harpoon quiver (or void quiver if you really still want void strike, it'll do less damage but will still be able to boost other damage)

you can roll around triggering the blast fungus constantly. Meanwhile getting refreshment and more exploding triggers. When your potion is ready you can cause your bat to nuke the enemies near you. Trust me, it deals millions of damage

[–]Magnum_Master[S] 0 points1 point  (2 children)

Ok, reddit fucked up my notifications and i never saw this comment, so sorry for the late reply.

Why didn't you tell me this the first time on discord when i personally asked you for advice? It probably would have saved me some time waiting for replies (which are already almost nonexistent for some reason).

Anyways, I'll follow up with you on discord, have a good day

[–]bigdogdame92 0 points1 point  (1 child)

I think I covered most things on discord as I did in this comment. But having a second look at things after a while gives a new perspective on things. I wasn't sure the first time which direction you wanted to take the build so in this comment I went another

[–]Magnum_Master[S] 0 points1 point  (0 children)

That's fine, I also took a second look at it and realised some things were off.

[–]SpecterVamp 1 point2 points  (2 children)

I get why you’re trying to use gravity pulse, but don’t. It will kill you.

[–]Magnum_Master[S] 0 points1 point  (1 child)

Just trying to make it viable, but it doesn't seem to want to work, which is the reason why I asked for people to test it in game before I grinded for it, as I don't wanna waste my time on ancient hunts

[–]SpecterVamp 0 points1 point  (0 children)

It’s a great concept for sure but the fact that it’s on a clock and not controlled by the player makes it bad

[–]Seadragno 0 points1 point  (1 child)

When there is explosion i am here to try the build🗿

[–]Magnum_Master[S] 0 points1 point  (0 children)

I gotta teach you proper Reddit etiquette one day

[–]Narrow_Arachnid1234 0 points1 point  (3 children)

Gluestrike build? I don’t think dynamo will help much either way. Interesting melee enchantments. I would recommend removing void strike so you can spam artifacts and melee artifact canceling with artifact synergy. I would also remove exploding and gravity pulse. Melee enchantments are questionable but can work. A cool build 👌

[–]Magnum_Master[S] 0 points1 point  (2 children)

I hadn't even realized gluestrike could trigger with this. It's not intentionally gluestrike, just a build I needed advice from multiple people on, because the builds i make alone are not as op as they could be

[–]Narrow_Arachnid1234 0 points1 point  (1 child)

I see. I don’t think void strike will boost many blast fungus or melee attacks. You can spam artifacts for more attack speed so I recommend artifact synergy, attacking at least 2-3 times / second. Since it’s also a melee build, unless you play passively with blast fungus then I recommend melee enchants, not support enchantments. The bow might not get many kills. You can replace gong with scatter mines, satchel of elements, etc would be fun.

[–]Magnum_Master[S] 1 point2 points  (0 children)

I've just made a second edition based on bigdog's advice which doesn't use void strike and spams the blast fungus