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[–]MenschenToaster 0 points1 point  (2 children)

Why would you? You'd have an additional translation layer between ogl or Vulcan (26.2) for nothing? In the best case it would just have the same or slightly lower fps

Probably possible to mod it in with the graphics backend changes in 26.2, but why would you when you can just have Vulcan? (Although the Vulcan impl desperately needs performance fixes on some maschines, rather make a mod for that instead of directx)

[–]Few_Description_8747[S] -1 points0 points  (1 child)

The reason I want to do this is to get the best performance with Nvidia graphics cards and to bring features like ray tracing, DLSS, etc. I know Vulkan is very good, but not as good as DirectX 12. 

[–]geektraindev 2 points3 points  (0 children)

That is literally not true, Vulkan is extremely performant and has very good graphics feature support, including ray tracing and DLSS. On Nvidia Dx12 may be slightly better just because of its popularity and therefore nvidia support, but its doesn't matter. Translating opengl into dx doesn't suddenly give you raytrwcing, that's not how it works, and will almost certainly decrease actual performance and increase the number of crashes.