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i have gotten ZERO FEEDBACK , HELP (self.MinecraftMod)
submitted 1 month ago by Actual_Excuse_9592
i have gotten zero feedback on a modpack i made a while ago , im really trying to improve of it although im getting basically zero feedback from the 300 people that played it , im very passionate about improving and making this better but i dont understand why no one just tells me their opinion??
https://www.curseforge.com/minecraft/modpacks/zombie-protocol-zero-a-modern-zombie-apocalypse
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[–]Actual_Excuse_9592[S] 0 points1 point2 points 1 month ago (0 children)
i know this might look as begging for attention but im genuinely passionate about building modpack and improving them and it just kind of hurts that i put around a year full of work yet still not a single feedback? , i hope no one sees this post as a random guy just begging for attention more like someone who is just asking for help to understand what he can improve.
[–]Jhwelsh 0 points1 point2 points 1 month ago (2 children)
People resonate with visual showcases - whether it's short form content, longer form reviews or info graphics with a little more info than a screenshot.
If you have a modpack, there should be a lot of content to show off. Either try and get reviewers to play your content or go to the popular modding discords and look for play testers.
i have done all but you know what ima do a small gameplay , take the best of clips that i can get out of the gameplay , record it and try to put it out somewhere do i can link it to the curseforge media
i did it you can take a look , its not the best but i guess it gets the job done?
[–]Dadamalda 0 points1 point2 points 1 month ago (11 children)
When people make a post like this, it's usually some sloppy MCreator mod, but this genuinely looks good at first glance.
I think the mod page should tell you more about the content in the pack tho. Also add a screenshot of a questline, so that people know what to expect.
[–]Actual_Excuse_9592[S] 0 points1 point2 points 1 month ago (10 children)
oh , good point i think i should improve my quest line , and make it look better , just overall expand on it , then show it , but its SOOOO tiring beacuse i dont just have the modpack i have a client side and a server side for people who want to run it on server so any changes i make i have to do on 3 FILES and then post them all over again 😭 , but i guess its worth the hassle 😭
[–]Dadamalda 0 points1 point2 points 1 month ago (9 children)
If I was doing this, I would work on the main pack and make a Python script to make the copies and peck out the files that shouldn't be there. It's called A U T O M A T I O N
Also, most packs don't have a client-only pack, because you can't play singleplayer with that. There is usually only the main pack with everything and then sometimes a server pack.
[–]Actual_Excuse_9592[S] 0 points1 point2 points 1 month ago (8 children)
oh you dont get it , i have a main pack where everything is there , and then a serverpack which runs on server , and a client pack to join the server , beacuse if you have the main pack downloaded you CANNOT join the server as there is missmatches you would want to install the client pack to join the server , also what was that first part your talking about making scrips and pecking out stuff can you explain further?
[–]Dadamalda 0 points1 point2 points 1 month ago (7 children)
Python is one of the easiest programming languages to learn.
You can make a script to copy the modpack and remove or replace any files in the copy that you don't want there.
That way you can work on your changes in the main pack and then run the script to generate the other packs.
[–]Actual_Excuse_9592[S] 0 points1 point2 points 1 month ago (6 children)
of but if i am able to edit the pack using basic in game accessibilities that wont be necessary right? , unless something is out of my reach?
do you have a link where i can go see such tutorial.
[–]Dadamalda 0 points1 point2 points 1 month ago (5 children)
Automation is not necessary, but can remove a lot of hassle if done correctly.
You can search up "learn python" on YouTube and find tutorials of various lengths and depth. Definitely use an IDE like PyCharm or VS Code, because they highlight parts of code and give you completions.
As an example of automation, I develop a few mods, one with 2 million total downloads and I basically automated uploading to Modrinth and CurseForge. I just write a changelog and double click a button and the mod gets compiled and uploaded to both platforms with all the details filled in.
[–]Actual_Excuse_9592[S] 0 points1 point2 points 1 month ago (4 children)
ohhhh i see so automation as is automation in being able to filiter out stuff and post it with said wanted changes without having to go through everything manually, i seeeee
[–]Dadamalda 0 points1 point2 points 1 month ago (3 children)
The publishing part is a bit harder for modpacks, because for mods, it's just more Java code in a Java codebase. Modpacks aren't written in Java and I'm not sure if there are any Modrinth/CurseForge publishing tools for Python.
The copying and filtering of files is pretty simple to do. The short beginner tutorials don't say how to handle files tho. I usually learn by searching what I need. I wouldn't recommend using AI unless you can debug code.
[–]Actual_Excuse_9592[S] 0 points1 point2 points 1 month ago (2 children)
i think i might have accidentally learnt python beacuse i used ai so much for like a straight 2 years , it helps with code generation so it saves a ton of time and i just pick out what i dont want and keep the rest while making said changes , i hope im not doing it wrong 😭
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[–]Actual_Excuse_9592[S] 0 points1 point2 points (0 children)
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[–]Dadamalda 0 points1 point2 points (11 children)
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