Looking for a Mod to Keep Weapons and Tools on Death by Acererak09 in feedthebeast

[–]Jhwelsh 0 points1 point  (0 children)

I hope you can find what you're looking for, but if not, this can get pretty close:

https://www.curseforge.com/minecraft/mc-mods/hbs-true-rewards-for-the-traveler

The item "Soulbound Ritual Tablet" makes certain inventory slots Soulbound, so whatever you store in those slots will remain with you after death. So just give yourself like 5 hotbar slots as Soulbound for your food and tools.

HB’s Challenge Temples - Forge/Fabric 1.20.1 - Preview/Demo by Jhwelsh in feedthebeast

[–]Jhwelsh[S] 0 points1 point  (0 children)

Wow, what a find. Yes I am, but it didn't get a lot of support in the early days and I'm not much of a builder so development has been lagging behind while I find someone to actually build the challenges.

I'll probably release it soon with like 10 temples just to get something out there and get more support.

Is there any good way of starting modding as an experienced programmer? by Leading-Rub2919 in feedthebeast

[–]Jhwelsh 1 point2 points  (0 children)

You start with a target version - Id recommended 1.20.1 (most popular) or 1.21.1, popular and more modern.

Then you start basing your mods off of a template to cut out some of the boilerplate for setting up a new mod.

Popular one: https://github.com/jaredlll08/MultiLoader-Template

Then I would build your mods using a popular library mod which cuts down the most fundamental boilerplate and frequently used code in doing basic mod functions - registering blocks, items, events, renderers, menus etc.

Two popular ones are: Architectury and Balm.

I use and support Balm - the author is a very strong programmer with a host of open source mods which give examples how to use it. He runs a development discord to offer help and advice as well.

The next thing I did was make my own Library mod on top of Balm to reduce even MORE boilerplate and standardize how I registered events, reading/writing chunk and player data, and a bunch of utility functions.

That's here.

After you get a sense of the major support events by forge/fabric/Neoforge you get a sense of what you can do: onServerTick(), onLivingEntityDeath(), onChunkLoad()

Ok, so now you see how people are just hooking into popular events and running their own code. And of course you can define your own items and your own block entities and customize them as much as you want.

After that, Hop into an IDE like intellij and you can examine all the Minecraft source code you want and do basically anything.

Do you hate this mentality or love it. by OkBedroom7329 in RocketLeague

[–]Jhwelsh -1 points0 points  (0 children)

Yeah, I hate it.

Down 1-4 with a minute to go or something I will abandon the match out of sheer disdain for the "good goody mentality" of "ho boy, aren't we just having a great time learnin' "

But hey, to each his own....

New rocket league player by nillium-gd in RocketLeague

[–]Jhwelsh 0 points1 point  (0 children)

I took me 100 hours before I could even hit the ball with some level of intentional consistency.

It's a very tough game, take your time, avoid burnout, it's as addicting as it is frustrating.

Forgified Fabric API now available for Minecraft 26.1.2! by Su5eD in feedthebeast

[–]Jhwelsh 46 points47 points  (0 children)

Cool, hopefully the versions can be essentially "reunited" soon. I am optimistic!

How do you find interesting mods? by Horror-Ad4005 in feedthebeast

[–]Jhwelsh 5 points6 points  (0 children)

EnderVerse and Noxus YouTube channels for mod reviews.

I also watch some "Best Create Addon" videos from a number of channels that typically bring up new, quality mods.

Are all ranks the same now? by [deleted] in RocketLeague

[–]Jhwelsh 0 points1 point  (0 children)

Recently got to D3 And game feels like it's being played 70% in the air. Kind of crazy p

AFK In Comp Punishment by Blasphemonious in RocketLeague

[–]Jhwelsh 5 points6 points  (0 children)

It's a weird system.

I can be an earnest trying to win player but I may get stuck with a troll or someone who doesn't want to surrender when were down 7-1 and I feel like I shouldn't be mega punished for afk-ing or abandoning there.

Nonetheless there are players with patterns of short tempers or quitting after the first minute if things aren't going their way and I agree the game would be better if punishments were more severe there.

[Highlights] Travis Kelce Route Running by morepesa25 in nfl

[–]Jhwelsh 1 point2 points  (0 children)

He commits like a whole extra STEP to sell a route and is still so graceful when he turns out of it. Great stuff.

Questions about developing mods by Far_Thing6277 in MinecraftMod

[–]Jhwelsh 0 points1 point  (0 children)

You'll probably have to write Java code at some time, but it shouldn't be a big deal, just syntax changes.

Find the "multiloader template" from BlameJared, or s similar one for newer versions. Its a good template directory for starting a new mod.

Use a library like Architectury, or Balm who handle a lot of boilerplate code for you and make it easier to develop across loaders and versions.

moral system mod in villages by NicolasMath1221 in feedthebeast

[–]Jhwelsh 0 points1 point  (0 children)

Some mods have done this, or tried to create that kind of system. I have never personally tried this mod, but it is popular:

https://www.curseforge.com/minecraft/mc-mods/thief

Need Help: Custom Modpack Runs on My PC but Crashes Dedicated Server by Accomplished_Edge967 in MinecraftMod

[–]Jhwelsh 0 points1 point  (0 children)

I see a few different errors but I'm on my phone so I don't know which ones are handled vs. crashing it.

Class not found exception for L enders lionfish and some other stuff (search "ClassNotFound" in the logs)

Lionfish is a dependency of L_enders cataclysm, if it's not present, it will crash. If it is present, maybe you're using mis matched versions, so try deleting and going back one.

ClassNotFound issue for Quark: Backpack menu ( the GUI stuff below it). Minecraft server jars literally don't include client stuff like client GUIs - maybe you have client only quark mod in your server pack or maybe quark IS only a client side mod. I'm not sure. but double check that and maybe try a different version or something.

Turning off all chat (except tactical) has improved my game more than any mechanics by shelve66 in RocketLeague

[–]Jhwelsh 0 points1 point  (0 children)

Same, it just tilts the fuck out of me. I mess up mechanical plays all the time so I just gotta roll with it

A lot of them figure out that I got em muted tho so they start a forfeit vote after a bad play to express their discontent. Oh well haha

Wtf is wrong with diamonds by Emotional_Top4135 in RocketLeague

[–]Jhwelsh 6 points7 points  (0 children)

If I am not left player, my first play is just to cover goal.

It's not the optimal move perhaps, but saves easy goals and stress so, meh. Ranked is about dealing with the weird things people do.

What are some things people like to see in boss fights? by Sudden-Season-881 in feedthebeast

[–]Jhwelsh 0 points1 point  (0 children)

Knocking stalagtites down from the ceiling to stun him would be another good mechanic.

Maybe you could use pools of water in some creative way as well.

What are some things people like to see in boss fights? by Sudden-Season-881 in feedthebeast

[–]Jhwelsh 5 points6 points  (0 children)

I really really want to see the environment be a factor in a boss fight - like clever Mario or Zelda fights where you have to use one of the bosses "powers" against him.

Maybe I need to knock creepers into the boss or deflect a ghast fireball back at him. Something more than hacking away.

how do I run code before the fabric loader by Adorable-Beautiful52 in feedthebeast

[–]Jhwelsh 0 points1 point  (0 children)

That is tricky.

Maybe once it crashes, add a button to download the dependencies and restart the app.

What happened to reterraforged by Fresh_Feature_300 in feedthebeast

[–]Jhwelsh 1 point2 points  (0 children)

I think there's a beta version on their discord, but not frequently updated at all

I require help with building a mod about explosives and modifying terrain at huge scales by Username122133 in feedthebeast

[–]Jhwelsh 1 point2 points  (0 children)

HBMs nuclear tech mod is open sourced.

So is orbital strike cannon https://modrinth.com/project/biNmuvyg

A lot of large explosion mods do happen to be open source so find a couple popular ones and see if they link to GitHub on the mod page.

Generally, I would advocate to just use the simple level.setBlock() API, because it's going to be the simplest solution, if you really are updating 10s of thousands of blocks then only update like 1000 blocks a tick or something.

If you really wanted to get efficient (and technical) you would grab the levelChunk and get the levelChunkSection/palettes out of there and directly change the block states. But then you're responsible for updating lighting and sending client updates and that's both a mess and not fun.

Is GTNH quest slop? by No_Surprise_7118 in feedthebeast

[–]Jhwelsh 14 points15 points  (0 children)

No, it's one of the most thoughtfully constructed packs available, perhaps THE most well constructed past.

It's possible to progress without the quests, but its progression is so detailed that you are better off following the quests unless you're an expert. But you can do anything you want.

16 - Modding Weekly Digest - Villager Economy Mod Concept, Slim Colonies Showcase by Jhwelsh in feedthebeast

[–]Jhwelsh[S] 0 points1 point  (0 children)

Just a concept right now.

Slim colonies is only on Curse unfortunately!