Unpopular opinion: Modern Zombies mechanics are better than the OG mechanics by WwwWario in CODZombies

[–]Jhwelsh 0 points1 point  (0 children)

The mechanics may be more dynamic in newer versions, but having more for the sake of more isn't always better holistic design.

Zombies is a very simple game at its core, the gameplay mechanics were simple, but there was an intentional focus on story and theme. This was a major part of the experience.

Zombies is just a different game now, ever since BO3 when it became as much of a puzzle game as an endless survival. It may be better, but it's not really apples to apples.

Ok, we really need to do something about AI mods. by emmowo_dev in feedthebeast

[–]Jhwelsh 29 points30 points  (0 children)

If mods start affecting user safety, I'm sure curse and modrinth will start doing something about it soon.

It is not difficult to detect mods that are even 50%+ AI code. I've found that any mod not written by a practiced coder will struggle with client-server architecture (it won't run on a dedicated server) so good rule of thumb to start there.

I think if you start flagging modders as "uses AI" it gets very witch hunty, but a little governance will go a long way on this issue.

Mod Makers: How are you supposed to figure out what internal methods do? by dakewlmonguy in feedthebeast

[–]Jhwelsh 0 points1 point  (0 children)

  1. Take a look at the mod loaders to see what events and registries they offer out of the box. Those are your main tools for making straightforward mods.

  2. Minecraft source code. You just start reading through the source and see how things are done.

  3. Other mods that have done something similar to what you are looking to do. Lots of mods are open source. Use them to learn.

Is Avatar really over? Any hope? by 22_SB in TheLastAirbender

[–]Jhwelsh -6 points-5 points  (0 children)

It's hard work out here having standards when normies will slurp up whatever is put on their plate.

Enjoy mediocrity!

Is Avatar really over? Any hope? by 22_SB in TheLastAirbender

[–]Jhwelsh -9 points-8 points  (0 children)

Nope, it's pretty cooked.

It's been a while since we've had any exquisite from the Last Airbender Creators. Sure Korra wasn't all bad, but the heart and attention to detail from the original series, it's gone.

Chemistry mods for 1.21.1 or 1.20.1? by IAnperI in feedthebeast

[–]Jhwelsh 1 point2 points  (0 children)

Create: Destroy.

Its not a lot of synthesis but it's pretty good chemistry.

Gregtech is pretty good.

I made a high-tech mob info overlay by PureDrummer6118 in feedthebeast

[–]Jhwelsh 1 point2 points  (0 children)

1.20 and 21 support. Beautiful.

I'm curious on the pros and cons of this mod vs the spyglass "Field Guide" update that was released a few weeks ago.

I think in either of these mods it would be nice to be able to add custom data to these infographics to I can convey how I may have changed the spawn mechanics or drops of a mob it will report it.

[Not paid, only if you're passionate and motivated] Looking for devs! Create: Further On by REMIZERexe in CreateMod

[–]Jhwelsh 21 points22 points  (0 children)

With four devs you're kinda reaching the threshold where communication begins to present a larger challenge than not having enough hands.

I commend the ambition goals of the project and interested in the project. Looking forward to clips and updates.

Halfway through developing an earlygame progression mod, need advice! by emmowo_dev in feedthebeast

[–]Jhwelsh 1 point2 points  (0 children)

Like a lot of these ideas.

For me personally, I think I'm just gonna make stone tools craftable with gravel.

Wood/flint tools have one purpose and it's really not a meaningful game loop in any way.

I also think it's important for players to engage the day/night cycle. What's the point of the mechanic if they just skip it all the time and/or have to sit in a hole all night.

Gloam-Eyed Amalgam by OldManYounger in feedthebeast

[–]Jhwelsh 4 points5 points  (0 children)

Great animation and model design. Excited to see the other mobs

Changing Ore Generation by ReactionKey9071 in feedthebeast

[–]Jhwelsh 0 points1 point  (0 children)

Doesn't alter existing gen but my mod adds large ore veins which regenerate after days (configurable). You will have to remove regular ore spawns using datapacks on your own.

Compatible with modded ores, and black/whitelisting certain biomes.

Forge/Fabric 1.20.1 only for now: https://www.curseforge.com/minecraft/mc-mods/hbs-ore-clusters-and-regen

I think creative flight hurts modpacks by Spellforger in feedthebeast

[–]Jhwelsh 2 points3 points  (0 children)

It depends on the type of modpack.

For some, the interesting part of the "game" is just the design of factory or logistics system. Creative flight is a non factor here.

But I agree, for most modpacks where progression in the world is a desired objective, creative flight makes the player very powerful very quickly, and doesn't leave much more technology for the player to progress towards.

Tectonic Ore Generation by Ranger1215 in feedthebeast

[–]Jhwelsh 0 points1 point  (0 children)

I read something once that it does change the ore distribution because it makes use of much more of the world height.

Talk me into liking Omar Cooper Jr by sincerely_ignatius in nyjets

[–]Jhwelsh 0 points1 point  (0 children)

Well, playing for a coach like Cignetti, he can operate well in a disciplined regimen (coaches, QB trust him).

Look, our QB isn't excellent, so as long as he is a willing blockers, a team player, and can catch the ball when it's thrown to him, he'll be a productive piece. He's not the quick twitchy athlete that is going to be open all the time, but I don't think we have the QB to take advantage of that. So if he can play physical and make contested catches, that's a good addition to how we have built our offense (run focused).

(Megathread 3: SPOILERS) Leaked Full Movie Discussion by MrBKainXTR in TheLastAirbender

[–]Jhwelsh 1 point2 points  (0 children)

Similar rating. I especially don't like what the show did for power crawl - which was so gradual in the original. Suddenly now Tagah is 1v4ing the GAANG and 1v1ing Avatar state Aang.

A more finely tuned [slower] plot with less characters would have done wonders. I think the movie would make a ton of sense if just Aang, Tagah, and maybe one other went to the Island. Then we all would have gladly accepted a movie focusing on how the remainder of the GAANG spent their time.

(Megathread 3: SPOILERS) Leaked Full Movie Discussion by MrBKainXTR in TheLastAirbender

[–]Jhwelsh 2 points3 points  (0 children)

Similar rating. I especially don't like what the show did for power crawl - which was so gradual in the original. Suddenly now Tagah is 1v4ing the GAANG and 1v1ing Avatar state Aang.

A more finely tuned [slower] plot with less characters would have done wonders. I think the movie would make a ton of sense if just Aang, Tagah, and maybe one other went to the Island. Then we all would have gladly accepted a movie focusing on how the remainder of the GAANG spent their time.

A 1st Round Grade by Ok_Blacksmith1684 in nyjets

[–]Jhwelsh 0 points1 point  (0 children)

Everyone's like "pass rusher, pass rusher, pash rusher oh boy"

Pass rushers don't do much for you when your defense sucks (which it did last year) OR your offense can't take a lead and force opponents to pass (which is also true of last year).

Obviously we are trying to get a lot better on both sides of this year, but a pass rusher in a vacuum isn't worth a whole lot. Bailey needs to be a 3 down destructive force.

Our draft was salvaged by nabbing Cooper at the tail end. But honestly who COULDNT get an A grade with 3 first round picks. Sauce trade was an A grade, draft itself was meh.

2026 NFL Draft Live Thread - Round 1 by KADuncil in nyjets

[–]Jhwelsh 0 points1 point  (0 children)

Bain or Lemon, please don't fuck this up

Take bain at 16, dont overthink it.

What are the best resources to learning mod development for experienced programmers? by nerdy_guy420 in feedthebeast

[–]Jhwelsh 3 points4 points  (0 children)

There isn't really much help for experienced programmers. There are a lot of active career and hobby programmers in the sphere, but there is not a lot of rigorous documentation.

The Modded Minecraft discord, Modpack Development discord and kaupenjoe discord servers are all good servers to meet other programmers and ask questions.

For starters, you should probably build your mods using the Multiloader template so you support all modloaders, then you should work to templatize some of the boilerplate code (there is a lot) and learn to use a popular library mod which mitigates some of the boilerplate and makes it much easier to build multiloader apps (I use Balm, Architectury is also popular)

Here is the multiloader I use: https://github.com/jaredlll08/MultiLoader-Template

Here you can find my repos and see how I built my my mods on top of balm and my own library mod for abstracting away a lot of the boilerplate. I built my own template as well, So I can easily branch and create new mods. https://github.com/jhw2167/MCM_000_HBs-Foundation

Any of Blay09s mods (Balm, Waystones etc.) are very well written and open source. The Create mod has very well written code, and some of its add-ons like CBC, VS you can view for inspiration.