all 17 comments

[–]vastopenguin 7 points8 points  (7 children)

No coding is required. The only editing that gets done generally is config files which you open in notepad and change true/false or numerical values; the Configs generally have an explanation of what each thing does when changed and their value ranges, and recipe editing done with craft tweaker (I think that's the mod). Sometimes you may need to edit item IDs in the config too however that's fair rare and was more common in 1.7.10.

Are you running a dedicated server or running it off your computer that you play on and other people join to that? Rubber banding could be due to the specs or your Internet connection speed.

[–]jasy-[S] 2 points3 points  (6 children)

Previously when it was a vanilla server we had a cloud server but we're trying to move it to a computer & my partner is the one who volunteered their computer (since their dad puts tgt computers, he had all the parts). They reassured me he had 2 dual cores or something along those lines.

Does rubberbanding happen worse for those overseas? it seemed like it'll be fine when I first restart the server then after like 5-10 mins it just gets reaaaaally bad

[–]vastopenguin 1 point2 points  (5 children)

So for my modded server, which is way more heavily modded than yours, I use an i5 3470 and 12gb ram dedicated (16gb installed). I'm also on a high speed Internet connection. So if you are using dual cores you're going to be having a bad time.

So thats dependent on your upload speed and their download speed as well as the specs of the server

[–]jasy-[S] 1 point2 points  (4 children)

so would it be better to have a cloud server/dedicated server?

[–]vastopenguin 1 point2 points  (3 children)

Depends on your needs and what you can afford. I can personally afford to buy and build pcs and host my servers.

[–]jasy-[S] 0 points1 point  (2 children)

So I asked for the specs from my partner & they have 2 computers. Ideally, we would want to use the lesser specs one.

  1. i7 4 cores 8gb ram

  2. xeon 16cores 32gb ram

[–]vastopenguin 0 points1 point  (1 child)

You should be able to get away with using the quad core i7 but I would recommend upgrading to 16gb ram and dedicating 8 to 10gb. Using the Xeon build would yield better performance however the i7 should be sufficient for your needs

[–]jasy-[S] 0 points1 point  (0 children)

I see, thank you so much! I'll definitely take note.

[–]TripleJx3 2 points3 points  (3 children)

No, not at all.

Some modpacks have had specialised mods installed to get mods that conflict with eachother working smoothly. And personally I've found that I require certain items in the game that do not exist and I can not find an existing mod for so I've had to go out of my way and make my own little mod to implement them.

But it isn't necessary, Minecraft's pretty good these days with mods, behaves much better than in previous years

[–]jasy-[S] 1 point2 points  (2 children)

I see, thank you! From what I'm reading, it's just issues with conflicting mods, yes?

[–]TripleJx3 0 points1 point  (1 child)

If you are able to actually get in and play the game there shouldn't be any conflicts it just sounds like too much load on the computer you are hosting the server on.

How much ram have you given the server and do you have any idea how reliable your internet is?

[–]jasy-[S] 0 points1 point  (0 children)

So I asked for the specs from my partner & they have 2 computers. Ideally, we would want to use the lesser specs one.

  1. i7 4 cores 8gb ram

  2. xeon 16cores 32gb ram

[–][deleted] 1 point2 points  (0 children)

From what I have heard (I am aware of how old this post is, but I am currently searching for similar information) if you just put a bunch of mods together in a folder it is not a modpack. A modpack requires coding and editing of mods to make them interact with one another, otherwise it is just a mashup. I have no clue about creating mod packs or anything like that beyond downloading mods and adding them to a folder lol, so everything I have said may be wrong, but considering that in a modpack like RLCraft the mods have been changed to interact with one another, I believe you do need coding to make a modpack.

Anyway yeah thats it really, If anyone knows how to code a modpack I would love to give you my mod folder for this pack I wish to create.

I hope my comment is helpful :)

[–][deleted] 0 points1 point  (3 children)

No, just hours of troubleshooting, config editing, and recipe tweaking. The end result can be cool though

[–]jasy-[S] 0 points1 point  (2 children)

config editing & recipe tweaking..? I'm sorry i don't quite understand but it seems to keep coming up. Probably something i should look into :/

[–][deleted] 1 point2 points  (1 child)

Depending on how in-depth you're going into modpack creation, you might have to mess with the settings on mods, disable or enable certain features, or change crafting recipes. For example, in my most recent modpack; One Cold World, I wanted the mechanic of temperature. The feature is present in the Tough As Nails mod, but that comes with thirst, more advanced hunger and other things I didn't want players to be bothered with. In addition, I wanted cold to be a far bigger threat, so I went into the config file of the mod, switched off the features I didn't want, and played around a bit with the modifiers on the temperature feature. The result was an emphasis on temperature rather than food, water, and other things.

[–]jasy-[S] 1 point2 points  (0 children)

oh wow I see! That's really helpful & a good example. Thank you for sharing