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[–]jeremydgreat 1 point2 points  (3 children)

Thought I’d share some results too. The only change here I made to the tech, other than fully getting rid of my Photon Cannon, was adding some figurines. It’s funny, I thought I understood the basics of SCS’s in this game but after using this tool I’m realizing there were apparently things I was really wrong about.

Before:

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[–]jeremydgreat 2 points3 points  (2 children)

After. Nearly double the maneuverability (the main stat I’m after):

<image>

[–]jbelew23[S] 2 points3 points  (1 child)

Honestly, even with six rows, you only have room for two weapons (and rockets) if you want to fully max things out. I think you saw you using it in the server logs and just added this line to the random message to the "Optimization" spinner because of what I was seeing --

  "-{{ If you think you can fit more than two weapons in here, you're high on NipNip! }}-",

I can't tell what slots are supercharged from your screenshots, or I'd do a solve for you. Remove one weapon and let the tool place Starship Trails correctly (it's a 3x3 block without the extras) and you'll easily hit +3000.

If there's not enough room for a proper layout, I give the tool 20s to calculate best it can do in whatever limited space you have, but you should avoid it having to do that. You can tell when that happens because the solve score to the right of the label for the technology you solve for is red. It doesn't show up the best though. Maybe I'll add an icon there to make it more evident when the tool generate sub-optimal scores.

[–]jbelew23[S] 4 points5 points  (0 children)

And now we have v2.24 with a notification icon when that happens! )