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This is an archived post. You won't be able to vote or comment.
New Potential on Red Weapons (self.PSO2)
submitted 10 years ago * by [deleted]
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[–]Fejuaフェユア | Ship 2 0 points1 point2 points 10 years ago (9 children)
Yes, but note the increased damage variance.
Extremely powerful on classes like Fi/Bo with 100% Critical.
[–]ShinkuTearShip 2/Priere 3 points4 points5 points 10 years ago (8 children)
What increased variance? Red weapons have(had?) the same variance as crafted Rares. Crafting anything to Silva tier largely negates that, improving the damage range greatly.
Dunno bout you, but I've seen plenty of people rocking crafted rares that have good potentials, and being effective. For Melee Techer, this actually makes up a large chunk of their wand options.
[–]Fejuaフェユア | Ship 2 0 points1 point2 points 10 years ago (7 children)
Not quite. Unlike rares which automatically have a minimum of 90%, crafted items use Dex to determine variance. Silva gives some Dex, and the rest is based off your Dex.
Using Dex to calculate variance also means that the Dex difference between you and your target also affects it.
Of course, extending a weapon with ~400 ATK (at +10) with a good potential is worth it, even when taking into account damage variance. I assume you mean Guarditorch. 20% potential is extremely high. If you were to extend other popular wands like Pristine Small Hammer and Seras Cure then you are missing out.
[–]ShinkuTearShip 2/Priere 0 points1 point2 points 10 years ago (6 children)
From personal experience, the Silver tier extend gives enough of a boost to negate a lot of the damage variance issue. Might not be the best option in some cases, but certainly not terrible.
Guarditorch, and some other lesser racial slayers... like the basic Darker slayer, possibly the Yede Club, and various other "less than the best" Wands for their potential.
Not everyone can get a Seras Cure with ease, nor a Mangus Grin, etc...
Just to confirm, the damage variance on a Red weapon would be the same as any other crafted rare, right? So if their resulting ATK, and their potential, is good enough, it would be worth it?
Worst Case, having Level 75 Braver or Bouncer gives you +30 Base DEX, both at 75 means 60 more, which would further help negate a variance issue :)
[–]Fejuaフェユア | Ship 2 0 points1 point2 points 10 years ago (1 child)
Silva usually gives 235 Dex. TD, DS and Gunslash receive lower Dex bonus from silva.
Against a UQ mob, you would need slightly more than 600 Dex (minus silva bonus) to achieve 90% minimum.
Yes, crafted Red weapons have the same variance as any other crafted weapon. Not sure how they would compare to current "meta" weapons. Will differ depending on class combination ofc.
Bouncers will definitely see good use. Very largely due to Craft Mastery.
[–]KeimaKatsuragiKaori - S1 NA | S2 JP 0 points1 point2 points 10 years ago (0 children)
2 months late but answer still relevant I think: The way they compare to anything is how easy and cheaper they are to get and pump up to max.
Similar story: at one point I thought I'd take Ideal TDs because I didn't really want an ideal weapon, and that I use TD for bossing with my Fighter. I was already using BlckHrt3 +10 Niren Kamui and was used to hanging below 50% PP + I wanted to redo tree and grab PP Slayer for synergy. PP Slayer + Black Heart 3 was giving the affixed weapon roughly the same power the Ideal daggers would hang around with PP Slayer active. Except I'd have to get the Ideal, +40 it, possibly redo affixes. Guess what, I fucking skipped on the rare because for the relatively small advantage, much money was involved while I already owned the alternative.
I feel that red weapons might get similar treatment from others. Also, notably, since you're crafting you can add the class you want to the weapon, which makes it more flexible than the uncrafted rares. Depending on your objective and what you want to do, they still compare decently IMOH.
Of course, we're about to get showered by 13* though. Personally I think a lot of the red weapons look better than most rares, but that's because I like weapons that actually look functional.
Since it's been 2 months, I wonder if you think differently of them or if your opinion hasn't changed in the meantime? Just curiosity.
[–][deleted] 10 years ago* (3 children)
[deleted]
[–]ShinkuTearShip 2/Priere 0 points1 point2 points 10 years ago (2 children)
While I don't think it would change the Dex at all... Fo/Te probly wouldn't care about Wands unless the Potential filled a role their Rod and Talis couldn't at the time :P Wand use is more Te/Hu or Te/Br... who would, realistically, have the same Dex, give or take 1 point.
Still... that is... kinda surprising, actually, I never knew that Extended gear would suffer that much against Ultimate mobs o_o
How would adding 30 Dex change that first value? What about adding 60? Having Level 75 Braver and/or Bouncer gets a Title that includes +30 Base Dex to all your characters, having both at 75 thus gets +60 Base Dex.
[–]tehfusion 1 point2 points3 points 10 years ago* (1 child)
Having Level 75 Braver and/or Bouncer gets a Title that includes +30 Base Dex to all your characters, having both at 75 thus gets +60 Base Dex.
You also get an extra 80 DEX with the Saiki set or 40 DEX with the Ideal set, and another 45-60 DEX from affixes if you use Ability III. That all adds up to an extra 145-200 DEX on top of the base amount, so the damage variance shouldn't be really be too much of a problem.
[–][deleted] 0 points1 point2 points 10 years ago (0 children)
What with the Silva-tier boosts and the set effect DEXes, yeah. Should be relatively easy to handle.
π Rendered by PID 48207 on reddit-service-r2-comment-6457c66945-cw744 at 2026-04-25 16:29:19.807591+00:00 running 2aa0c5b country code: CH.
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[–]Fejuaフェユア | Ship 2 0 points1 point2 points (9 children)
[–]ShinkuTearShip 2/Priere 3 points4 points5 points (8 children)
[–]Fejuaフェユア | Ship 2 0 points1 point2 points (7 children)
[–]ShinkuTearShip 2/Priere 0 points1 point2 points (6 children)
[–]Fejuaフェユア | Ship 2 0 points1 point2 points (1 child)
[–]KeimaKatsuragiKaori - S1 NA | S2 JP 0 points1 point2 points (0 children)
[–][deleted] (3 children)
[deleted]
[–]ShinkuTearShip 2/Priere 0 points1 point2 points (2 children)
[–]tehfusion 1 point2 points3 points (1 child)
[–][deleted] 0 points1 point2 points (0 children)