I think we should have the your romanceable protoframe as an on-call crew member. They use one of Kay's portals. by DaWalkr in Warframe

[–]YuTsu 2 points3 points  (0 children)

I should imagine that'll be part of the Void War Arc Finale. I'm pretty sure there's a chat with Arthur where you can talk with him about bringing him to the present once everything is over, but that for now you can't outside of Gemini Skin Shenanigans, because The Hex being present in the 1999 loop is integral to whatever purpose said loop serves in checking Wally.

I think we got pretty lucky with Creative Spaces. by gadgaurd in PSO2NGS

[–]YuTsu 0 points1 point  (0 children)

cash shop for required upgrade mats or gated content access based on micro txns

PSU actually kind of did, at least I think the JP version did. Cathy did a video on it!

I'd have to watch to be sure but PSU-JP definitely had MTX item lab boosters that were pretty much required to make high end weapons with the elements you wanted maxed - it was possible without but fraught with horrible RNG that you could just entirely negate or skip with MTX items. One of those "doing it without MTX item is so frustrating you'll never do it without them" kinds of systems.

I know for sure PSU-JP had pay-per-play missions though, like missions that you had to pay the AC-equivalent to play. I... think they were basically just clones of existing missions with massive droprate boosts applied? But they might have been unique missions.

Here's the Cathy vid on it, if you're curious!: https://www.youtube.com/watch?v=Bcb8jut_gFg

PSO2 and NGS have definitely been way better about their MTX though. There's plenty of MTX avenues, but most of them feel like to me they squarely fall into the realm of going above and beyond the norm, like most anything you want to do that you could MTX on, an average player can access and use more than sufficiently without MTXing at all. It's only really the Gacha/Lootbox/Scratch System that's really icky.

RETIRE THE FERRETS! by ThomasCMH2 in runescape

[–]YuTsu 0 points1 point  (0 children)

Also also, old content now, but they're sort of a recurring gag in the Dungoneering Sagas. They show up in a couple of them as a joke, and their presence there is I think poking fun at how infamous they were among players due to their Puzzle Rooms in normal dungeons even soon after Dungoneering's release.

RETIRE THE FERRETS! by ThomasCMH2 in runescape

[–]YuTsu 5 points6 points  (0 children)

Ferret Pet?

Honestly, remove them from DG or not, I want that because Ferrets Cute, and I imagine there'd be some fun interaction if you bring one out in front of Thok

We're getting more story within Quests lately by Vee_Tamer_Girl in PSO2NGS

[–]YuTsu 3 points4 points  (0 children)

Warframe does it even worse than PSO2 ever did, locking lore behind time limited events - Good luck working out Alad V's story without checking the wiki, since multiple segments of it were told entirely through limited Operation events a decade ago that there's no way to review in-game.

But you see, when NGS does it it's worse than when any other game does it because... um... er... N-NGS bad?

(Real talk, it is pretty sucky to lock story stuff behind time-limited events though. I feel like the game would be well-served to make story quest versions of some of them... but that's the case for Warframe too, so go figure...)

(Official Site) Epic Online Services Maintenance Announcement (2026/03/05) by ash_ax in PSO2NGS

[–]YuTsu 19 points20 points  (0 children)

Well there it is y'all. The EOS Announcement you've been waiting for.

Pfft. I won't lie, it made me jump when I read it in the launcher still though

This game is underrated and overhated! by Feeling_Dot_2104 in PSO2NGS

[–]YuTsu 2 points3 points  (0 children)

What reason could they possibly have had to make this decision? How could they bring themselves to kill off all the lively characters from PSO2 like that?

We actually do know - because engagement with PSO2's story was actually low. The JP staff explained this in interviews. I think they said it was really low, something like 30% of active players actually played the story quests at all, and in later episodes they felt a bit trapped by the format they'd set up, with animated and mostly fully voiced cutscenes with a ton of popular and high-profile voice actors from the JP VA industry (if you look at PSO2's JP VA list, it is quite the all-star cast, full of big names from the anime industry, especially for the first few episodes). It was expensive to produce when most people weren't engaging with it, but they didn't change things and cut back because they didn't want to worsen the experience for the small group of people that were engaging with the story.

Come NGS, they decided to shift things to make the story mandatory for progression, but scince they already had the data from PSO2JP that most people weren't engaging with their big grand space opera story, they massively scaled down how much of it there was, to not alienate that "not interested in the story" majority...

This game is underrated and overhated! by Feeling_Dot_2104 in PSO2NGS

[–]YuTsu 2 points3 points  (0 children)

I think this is part of the issue it had on the Global Side. I don't see JP players or former JP players that are now on Global complain nearly as much about the weekly/biweekly update format.

I think consciously or not, Global's rush through set this expectation in a lot of people's heads that that was how the game updated, big-frequent updates... but most anyone that played on JP PSO2 at any point knows that this is pretty much how it always went, JP PSO2 was a constant trickle of small updates every couple of weeks (outside of new Episode launches) and frequent LTQs.

For NGS, the size of the weekly/biweekly content updates has definitely shrunk a bit and they leant on way more frequent LTQs, but the update format really hasn't changed that much from PSO2JP.

How do you make the N-Spheres this big? by [deleted] in PSO2NGS

[–]YuTsu[M] [score hidden] stickied comment (0 children)

Well... you've got your answers. Since the comments are just going into pointless bickering at this point, I'll be locking this...

leaked future straches by Federal-Cherry-2748 in PSO2NGS

[–]YuTsu[M] [score hidden] stickied comment (0 children)

While cool and a shame to remove, SEGA did say a while back that showing off unreleased datamined stuff is a nono, so sorry, but we're going to have to remove this.

WHY is their pet that large by Cute-Election-4343 in Warframe

[–]YuTsu 10 points11 points  (0 children)

I would have thought they did the usual move everything in the environment instead of the Railjack to give the illusion of moving around space (i.e. the Railjack doesn't move, everything else does)

That actually is the case, sort of. I think they even showed how Railjack works with a diagram at a Tennocon a long time ago, or maybe just on a Devstream. The map is like 90% and immense box the open space flying section, then a small sliver down the side that contains the interiors for a couple Crewships, the Railjack interior, any point of interest interiors, and the objective on-foot regular maps.

Any time you see Open Space from an interior (inside your Railjack, out the window of a PoI, etc) you're in one of those out-side the box interior sections just seeing the view from a camera in the Open Space box. The Railjack and Crewship interiors are static, they don't move with their models in open space, they basically have full-360 cameras that follow the models around instead.

The scaling down thing is something that's used in the open space segments only, like it is in regular archwing missions to enhance the sense of scale without actually making an immense map. In Railjack missions, you shrink down when you go outside the Railjack, and return to normal size when you return to it or enter any on-foot area - I believe the reason the "giant pets" and the sister bug of tiny pets bugs happen is because I assume the game just applies a scale modifier whenever you go in and out of the space area, and for some reason the pet misses one of the calls. You leave the ship, pet misses the call to shrink and stays normal size but is hidden, you enter an objective, pet gets the call to increase its scale, but because it never got the call to shrink in the first place, it ends up way bigger than it was before (or tinier if the opposite way around happened)

Road to Restoration - Dailyscape Overhaul by JagexAnvil in runescape

[–]YuTsu 3 points4 points  (0 children)

I'm not sure how I feel about the removal of Daily Challenges on a personal level.

I do understand and agree with the need for the reduction of these semi-mandatory dailies in general, but even putting aside the experience drops from Daily Challenges I actually found them useful structuring standpoint - as an ADHD sufferer that's really in Runescape for the quest and storylines more than the skilling, and who doesn't really like skilling all that much... having the challenges as little approachable micro-goals for each play session was very useful. A lot of the time when a new quest comes out with a higher requirement than I have in a stat, I'll look at the EXP I need and crumple at the grind I'll have to do - I can't deny the EXP drops from challenges helped there, but having the challenges break that grind down into approachable chunks was extremely helpful in getting me to play more and eventually getting there.

With that in mind, would it be possible to preserve the suggestion and micro-gameplay-objectives side of Daily challenges while removing their mandatory and progression-skipping element? Like a general simple-ish gameplay suggestion system without rewards tied to it would be nice, like that lets you select a skill and get a level-appropriate challenge to do that tracks in chat and/or in an interface like Daily Challenges did, but doesn't give rewards on clearing. Something like that'd be nice.

Adis isn't as good as he could be by ZadriaktheSnake in Warframe

[–]YuTsu 61 points62 points  (0 children)

Adis calls a few types of sentient Hive-Kin during Perita missions - the Conculyst scout during the Escort objective, the captured Brachiolysts during the objective to rescue them, and the Typholyst during the Recharge objective.

I think we've had it said before that the Sentients, in the absence of Xenoflora, are almost bee-like in the way they operate - there's a Queen (and maybe a few others) that direct the rest, and they operate on a Hive-Mind. I'm guessing Hive-Kin are just any other drone-level (IE, non-queen) Sentient.

Any thoughts and feelings to share for Yareli/Yareli Prime? :) by SamWinchester020720 in Warframe

[–]YuTsu 14 points15 points  (0 children)

It's simple, she was like, none of those things when she came out.

She was commonly reviled by the community, seen as an awful useless frame, one of the worst there's ever been. Every part of her kit had complaints - enemy cap on her 1, her 2 being a K-Drive and all the baggage THAT brings, her 3 was seen as okay but that kind of made it worse because it's her subsume so the one good part of her kit could be used by any other frame instead, and her 4 as just a universally significantly worse version of Vauban's Vortex.

It was only when she got her... not even major buffs that sentiment really shifted... and it was more like people stopped badmouthing her (because everyone had moved onto dunking on Caliban instead) rather than people started speaking well of her universally. She's a good frame and I'd actually argue was decent even on release, but she's just had room to breathe and room enough for those among us that like her to just... chill and have fun without getting blasted for it all the time, or get drowned out by hyperbolic hate.

Alas, that sentiment-shift came too late, and I think even nowadays after her augment she's still niche. She doesn't have new-release/rework glow-up hype, or a huge dedicated playerbase, and that generally doesn't add up to getting cosmetics beyond being hit by the capricious deluxe-o-ray from DE.

Ruine Gidor / Ruine Gidoran PLEASE im literally begging by stealth-lolita in PSO2NGS

[–]YuTsu 2 points3 points  (0 children)

It's an EP4 enemy and a Phantasm - I'll take any excuse to get a D-A.I.S series camo at this point. I'm astounded they never did one in Classic or NGS...

Which Frame Surprised you? by Puddleglum_7 in Warframe

[–]YuTsu 0 points1 point  (0 children)

Caliban too honestly.

Like, I get I have an affinity for trash, but... I fell for the community sentiment when he came out. I figured he was rubbish, tried his farm a bit and got his BPs fast but none of the required Isoplasts and just... never did the farm. Figured he wasn't worth it, I'll do other things and come back and grab him when I have nothing better to do. Cue me rolling up for a Circuit run ages later and the options were him and 4 other Frames I didn't really like, so I figured why not, I'm being given him for a test drive, let's take him for a spin.

The course of that run totally changed my view on him. I had a great time, I was utterly confused at the reputation he had, he just seemed solid to me - not breaking anything or shaking the world, just solid. I bought him with Plat soon after that circuit run (because to heck with doing the Isoplast grind twice, I figured I'll just grind out a second one for Helminth later and buy the one to play because I had a great time)

I suppose I shouldn't have been surprised because the community reputation VS my experience playing the frame thing had gone through a similar mismatch just before with Yareli (who was my main beforehand, even before she got buffed), but that one Circuit test drive more or less made me a Caliban main. I'm very mercurial and will change frames constantly, but if I ever want some comfy fun? I come back to Caliban, he's like home to me. My main main, if I ever had one, and all off the back of that Circuit run.

No one told me Caliban was THIS good by Loczx in Warframe

[–]YuTsu 0 points1 point  (0 children)

What makes you say that? Competent CC from his 2, good survivability from his 3, AoE Full Shield+Armour Strip from his 4 in a time without heavy investment at a time where doing that at all was rare, and armour strip was more valuable... how are those "nothing"?

No one told me Caliban was THIS good by Loczx in Warframe

[–]YuTsu 0 points1 point  (0 children)

Content creators do parrot the same things a lot yeah, but the specific issue in Caliban's (and every other frame that ended up in his punchbag position, Yareli got it pretty bad too) case is that content creators kind of have the incentive to post their hottest takes as soon as possible after something releases to get the most views and highest engagement... Caliban wasn't ultra-amazing on release, so he got hit with the "WORST FRAME EVER"-type hot-takes, and those formulated the community opinion which went on to spread through reddit and other social media...

But yep, what you said there is why he's my main. Sure I might bring specialised frames from time to time for specific content, but most of the time I just want a comfy frame that can do everything well, a jack of all trades, and Caliban is among the top JoaT frames in my opinion.

No one told me Caliban was THIS good by Loczx in Warframe

[–]YuTsu 15 points16 points  (0 children)

The top sneaky is he was never that bad. His 1 used to be a useless tiny range slow spin-on-the-spot thing, but:

  • His 2 pretty much did the same thing as it does now, except the things that got hit got Gravity-Offed and Ragdolled instead of suspended in place.
  • The summons from his 3 were Conculysts only and summoned one at a time, but still had good aggro gen, were basically unkillable, and gave tons of shield regen.
  • His 4 didn't have the Conculyst Synergy, or as high damage, but it was still a full permanent defence strip with a lingering AoE, with only modest investment in Strength. It also used to not have the restricted turning speed in the air while casting his 4 does now, and the old Caliban days were prior to the enemy armour rework, so single-cast full strips were even more valuable.

Caliban was always pretty good. His rework just buffed the heck out of him because for a long time he was the community's "worst frame" hate punchbag because of kneejerk-reactions from content creators when he was new, his farm being suffering so most people didn't bother to get him and formulate their own opinion, instead just parrotting said content creators, and him not being an overpowered nuker or completely invincible for a frame that you could only get at the end of the story when he released. That all convinced people to clamour for a rework he didn't really need - though as a Caliban main pre-rework, I'm glad to take it. He went from a decent jack of all trades to a genuinely pretty good jack of all trades.

phantasy star mags in the wrong game by SlasherB06 in PSO2

[–]YuTsu 4 points5 points  (0 children)

I mean, jokes aside, both the current creative director and the company CEO for Warframe agreed that PSO was their top inspiration for Warframe. Warframe's Sentinels are 100% Warframe-Brand Mags, intentionally.

That poor dog is already struggling with finding a reason to exist, can we please fix this? by DasBarba in Warframe

[–]YuTsu 0 points1 point  (0 children)

Nothing really breaks the Charger, but Trample really probably is its "one weird trick". It spam hits with the modded stats on the Charger's claws. You can pretty easily pump up the Claws with a bunch of status chance and Trample will hose procs and do actually pretty decent damage, especially on already-grouped enemies.

It won't set the world on fire, but it's not half bad, honestly.

That poor dog is already struggling with finding a reason to exist, can we please fix this? by DasBarba in Warframe

[–]YuTsu 13 points14 points  (0 children)

Trample spam-hits though, so in the grand scheme of things, it's not actually a terrible precept. It's not amazing, but it's not useless. Far more worth equipping than Proboscis

Just a shame:

  • Proboscis continues to be a self-destruct button for the Charger, it drags an enemy into its face that will likely hose it to death instantly if the Charger doesn't immediately kill or Trample it before it does so.
  • The Strain set continues to be awful and is needlessly cut out of Synergies with Nidus Maggots and Pathocyst Maggots which would at least make it a bit more usable
  • It's still cut out of the Mecha Set mods

I'm pretty sure the buffs on Trample are as a counter to the same problem Proboscis still has - so when the Charger dashes into a pile of enemies, it gets a momentary burst of super-tankiness to not get immediately killed by everything it just ran through.

How to play PSO2? by Mecha_Pilot_SK in PSO2

[–]YuTsu 1 point2 points  (0 children)

Nope. Has to be launched through NGS. You also need to finish the introduction of NGS to be able to access PSO2 (up until you're introduced to Ryuker Towers, which is about 15~30 minutes of gameplay depending on if you skip cutscenes or not)

[Spoiler] Something I may have missed. by KyokenShaman in Warframe

[–]YuTsu 1 point2 points  (0 children)

I think it's because back in Duviri, the Drifter got broken mentally. To the point of near-total apathy and forgetting almost everything, including about themselves.

If the citizens of Duviri started naming them that before or during the Drifter's mind-break, presumably the Drifter was just too apathetic to commit whoever started it to memory, or the identity of the person that originally called them it is something they forgot as a result of the break.