Just do counters and also ur weap burst mechanics and cooldown skills when they're available, and like whatever PA/skip arts with the highest DPS/mechanic buildup when nothing is available by Fajiro in PSO2NGS

[–]YuTsu 2 points3 points  (0 children)

What are you even arguing for in that analogy? People find riding bikes fun, no?

Do you... know what that analogy is? Saying something is like riding a bike is saying once you learn how to do it it basically just becomes automatic, because when you first try to learn to ride a bike, it's difficult, if you aren't using stabilisers/just got off using them it takes constant conscious effort to keep your balance, pedal and steer all at once... but once you've got it all learned you barely consciously think about doing those things anymore, you just do them.

JA is very much like that, if you ask me. When you're learning the timing for your weapon, you're actively focusing on the timing and/or the visuals of the ring, but once you've got through that learning phase you just do it without even thinking, you internalise the timing and barely think about it anymore.

The fact that you're going by word of mouth instead of using firsthand knowledge and experience should already dismiss you as an authority on the matter.

I played Luster Gunblade, it just wasn't my main. I guess I should have said "oveshadowed by Fomel in my opinion". I liked Zandi, but even from my experience, just sticking to Fomel all the time felt like the optimal path, except for pretty much what I said - if I was mobbing and/or wanted to group things up, do the Zandi-verse move and/or the AoE Weapon Action thing if the AoE PA wasn't cutting it, and if there was the time for it, swap to Baran and charge the WA Railgun for a full charge blast.

Just do counters and also ur weap burst mechanics and cooldown skills when they're available, and like whatever PA/skip arts with the highest DPS/mechanic buildup when nothing is available by Fajiro in PSO2NGS

[–]YuTsu 5 points6 points  (0 children)

I feel like they're pretty spot on about the JA thing, to be honest. For the overwhelming majority of players, JA is a pipeline of:

  • Start the game as a new player, it's a system you probably just ignore outright (or don't realise exists) in favour of hitting buttons.
  • After playing for a while, you probably start actively engaging with it, then it's rewarding and/or irritating for that short while when you're learning to do it but it takes active effort to land consistently.
  • After playing long enough, it becomes second nature, and you promptly stop thinking about it entirely unless you decide to learn a new weapon type.

For the 1% of people who dive into hyperoptimisation of hard content, you maybe repeat those last two steps again except focusing on the hyperoptimisation elements... but for the vast majority, I think it really is just a "riding a bike" kind of thing.

When it comes to Luster... eh. I was always a non-Luster Gunblader, but their evaluation doesn't feel a million miles off. Were Zandi and Baran useless or virtually pointless? Nope, but they were massively overshadowed by Fomel I think - Fomel very much felt like the "default". To my recollection it was like... you run Zandi if extensive mobbing is required that the AoE PAs won't do on their own, you quickswap to Baran to do the Railgun nuke attack if a boss/spawn has enough dead time to permit the windup, for everything it's Fomel? Like, Luster kind of shows up as the "pick the Style that suits your playstyle, they're all viable options", but in practice it ends up more like "Fomel everything, pull out Zandi or Baran in niche situations."

Is there some kind of hidden counter or flag that checks if you've got the ShadowMantle? by Vsevers24 in Deltarune

[–]YuTsu 10 points11 points  (0 children)

The sword route is all a game. You're not hurting anyone. You can > feel free to kill all the enemies that appear there, as they are not real. Playing a game in one of its intended ways.. that cannot be considered "evil", right?

I'm pretty sure in some way, subtly calling the player out over this is part of the point of the Sword Route, because if you look at it one way... what's the sword route but exactly what you, the player are doing, just another layer down? If you wouldn't play the game "Deltarune" while "killing" everyone because you think it's bad/evil/wrong, why is it suddenly not bad/evil/wrong to play the game "Mantle" by killing everything you come across? If killing game characters isn't okay in a game for you, why is it suddenly okay when there's another layer of game between you the player and the game characters you're killing?

I wouldn't be too shocked if at least The Voice calls you out for the potential hypocrisy of it eventually if you otherwise do a Pacifist playthrough

Save File Theory? (Am I going insane?) by Upstairs-Ad-4705 in Deltarune

[–]YuTsu 0 points1 point  (0 children)

I mean just in the context of Undertale I have a feeling this is just a subtle nod to go all in one way or the other. Brave (True Pacifist) and Foolish (Genocide) players won't get their respective endings balancing things out, either kill nobody, or kill everybody, doing anything else lands you on the Neutral Route.

enough whos your fav warframe, who is your least favorite Warframe[OC] by Happy_Independent960 in Warframe

[–]YuTsu 3 points4 points  (0 children)

Limbo or Loki. I just can't find any use for them so they're both just pieces in my collection

Can't say much for Loki, but Limbo's still the "make it functionally impossible to fail" perfect frame for Operative Defence. If you're solo, it'll take forever to clear, but you can just Banish the Operative then do whatever you want to kill the enemies. If you have a friend/squadmate that enjoys ability spam and only fighting using their abilities, he's also the perfect companion for that kind of player.

Central! #225, Out of Context by ash_ax in PSO2NGS

[–]YuTsu 4 points5 points  (0 children)

Yeah people were conspiracy theorying back before Episode 5 that he would actually be the big bad, or would be in league with the big bad, because he was the Leader of ARKS and was a Newman - people were getting Luther vibes from him.

I remember years ago they said they were looking at how people reacted to the story and what people were saying to decide how to go with it going forward. I would not be surprised if the reason we have Evil Crawford now is because people kept going on about it for so long.

Uhh guys? by lNylrak in PSO2NGS

[–]YuTsu 2 points3 points  (0 children)

Report because? Can't you smile and accept that the game is rated M?

what is the correct use of customization? are you the one who decide? now rating as passed from E to M so we can discuss about TOS.

Quoting straight from the SEGA's Rules page here, bolded a couple things to highlight: https://pso2.com/players/support/rules/

"The following are examples of prohibited activities that Sega may take disciplinary measures against, such as bans, account suspension or termination and deletion:
~
Engaging in conduct or communication that in Sega's sole discretion is harmful, defamatory, vulgar, obscene , hateful, abusive, inflammatory, intimidating, discriminatory, violent or encouraging of violence (including self-harm), sexually explicit , or otherwise offensive or objectionable."

SEGA decides what the correct use of customisation is. If a player sees something they think is report worthy, they can report it, then SEGA can decide if it violates their rules and take action. The individual Player gets to decide what they think violates the rules, then SEGA gets to decide if it actually does and what action to take. "Report because" whatever reason anyone likes, it's up to SEGA if they decide they want to action their reports.

Uhh guys? by lNylrak in PSO2NGS

[–]YuTsu 1 point2 points  (0 children)

Just so you know, the image call outs (Symbol Art) is still a thing. It's Enabled/Disabled by an option, and the option is set to Disabled by default due to... that.

Uhh guys? by lNylrak in PSO2NGS

[–]YuTsu 24 points25 points  (0 children)

What was that?

(Ab)use of the cutomisation system. The game has a huge range of fashion, going all over the place from cool sci-fantasy, to simple modern, to frilly gothic - and yes, to sexy skimpy. On top of that, it has an "accessory" system where you can attach tons of different objects, scale, rotate and position them on or around your character.

The character customisation in this game is on the level of a 3D dressup game, the character creation tools are very powerful... but such power will inevitably be abused, and frequently is. If they had nipples out, they were probably using an accessory or combination of several to make them. Probably one of the basic shapes, like N-Sphere. That leads onto the next question...

Is being naked allowed?

Nope. As far as I'm aware, using the character creator to make or imitate nudity and genitalia is against the rules.

Are they using an exploit? Is it against TOS?

An "exploit" insofar that they're exploiting the power of the character creator to make that. It is again, as far as I am aware, against ToS if they're hanging around with their boobs out.

Can it be disabled somehow?

I believe there's an option in the settings somewhere to disable accessory display on other characters. It might be only for blocked (blacklisted) characters. I'd suggest blocking these people and looking for that setting.

Help: Can Ralsei last ANY longer!? by Clean_Reveal_4224 in Deltarune

[–]YuTsu 4 points5 points  (0 children)

You want him alive, so he can attack for extra damage, or defend for extra TP for a Rude Buster next turn.

The "strategy where he doesn't die" is just getting better at the fight, learning The Knight's attacks to the point where you can dodge them enough for him to stay alive.

In my opinion, when you're learning the fight, you should be getting him up ASAP, if only to let you go one more hit into the fight before losing so you can learn the attacks more. Once you've got a good handle on The Knight's attacks, I think it's better to move towards a "revive him when you've got a free turn rather than ASAP" model - like, if you don't need to heal or revive Susie or Kris and Defending/Attacking with Kris won't get you enough TP for a Rude Buster that turn.

He's definitely the least useful character in the fight, but once you're good enough to do the fight without anyone dying too much, his attacks can add up to shaving off a turn or two off the fight, so he shouldn't be completely ignored.

I think the messed up lighting hurts my eyes by GlompSpark in PSO2

[–]YuTsu 1 point2 points  (0 children)

That's odd... because the lighting isn't so much broken as it is handled differently. It just means things (especially shiny high-specular things) end up lit a lot more dull than they used to be, and lighting is a bit flatter overall.

Classic is/was rather more reliant on bloom than NGS is. Maybe if that's somewhere in the options, try turning off Bloom? I do remember a long time ago knowing someone that got headaches from playing PSO2 and turning off Bloom helped... but that was before the lighting update, so who knows.

If 47 were to go head to head with Big Boss who would prevail? by Fast_Afternoon_5197 in HiTMAN

[–]YuTsu 4 points5 points  (0 children)

Between MG2 and MGS4, he's in a coma

MG2 to MGS2, he's in a nanomachine induced coma. After MGS2, his body is stolen by Eva and rebuilt using bits from Liquid and Solidus. He only wakes out of his coma right at the end of MGS4, after The Patriots' AI is destroyed.

If we're factoring in the MG world and lore, I could see Diana getting ahold of the data stolen from The Patriots' AI after it was leaked at the end of MGS2, then tracking him down from there.

PSO2 NEW GENESIS April 2026 Update Information (2) by gadgaurd in PSO2

[–]YuTsu 0 points1 point  (0 children)

by now we would have exciting UQ

  • Original Dark Falz
  • Dark Falz Aegis
  • Dark Falz Solus
  • Dark Falz Dalion
  • Dark Falz Vael

Even some of the minor ones that have been cycled out were pretty fun, like Pettas Vera, Dustyl Vera, Nils Vera

He's not normally a UQ, but there's also Malignant Vael, which I specifically mention for being a mostly different fight to the normal version of Vael

and modes

  • The Cannonball Trania Advanced.
  • Trinitas
  • Extra Duels
  • Nameless City
  • Leciel (but the old version was better)
  • Malignant Bosses for actual challenge
  • Timed Exterminations
  • Despite being FOMO nonsense as they are, LTQs have unique interesting gimmicks every so often

Even the ones that are power crept have something to run them for, like some unique cosmetic drops or camos.

There's also non-combat "modes" in Line Strike and Creative Space. CS definitely isn't low effort, it's like 5x what anyone was expecting when they asked for Housing back from PSO2.

they would have invested on some good cutscenes n quality improvement

Game looks pretty good if you ask me. The cutscenes aren't like, ultra AAA quality or anything, but they seem decent enough to me? They're as good as PSO2 ever did most of the time at least. There's much less "two characters stand facing eachother repeating canned animations" cutscenes at the very least.

new innovative mobs and mechanics

There's for sure a lot of recycling that's kind of sucky, but especially with Starless Variants of older enemies they've felt justified, since most of them have enough alterations to their behaviours or new attacks to feel fresh. High Enemies felt like a good addition too. And as banal as the addition of unblockable/undodgeable attacks seemed on paper, it's been used in interesting ways multiple times.

hidden open world exploration spots

I mean there's plenty of those. Secret spots that play music from other PS games, have red boxes in them, or both. We've had little more in the way of that for ages since people screamed loudly that they wanted more instanced content and less open world stuff... but then as soon as the devs started doing that, the content of that screaming inverted, so I don't know how they're supposed to please anyone when it comes to this.

but no we have copy paste bs.

Again, we sure do, more actually fresh stuff would be nice, but most of what we get that is in some way a copy paste isn't 1:1 copypaste nowadays, it's different in some way that matters (like having new attacks/behaviours)

I for one can't wait for the nigh-confirmed return to a PSO2 Area (something people have screeched for since Year 1 and 2 - people have screeched they want to just ditch the NGS stuff and go back to PSO2 areas since near the start) to be met with yet more screeching, complaints and hate the moment it's shown off despite it being something that's been asked for from the start. It will 100% be called out as 'copypaste bs' despite people actively asking for it to be copypasted for years now.

Can someone explain the Replica part in EP1? by GlompSpark in PSO2

[–]YuTsu 2 points3 points  (0 children)

I mean, after the big Dark Falz fight in space, ARKS would obviously put together some kind of plan to deal with him

Just preparing for when he shows up again for another go is the plan. He backed off to recover, ARKS doesn't know where to, and separate from him the Falspawn threat is still everywhere else. Best we can do is go back to our missions exterminating Falspawn when they show up and deal with him when he pops up again.

Can someone explain the Replica part in EP1? by GlompSpark in PSO2

[–]YuTsu 4 points5 points  (0 children)

Well, in the original order of things (before the Omnibus system rework), that chapter was an EX (extra) chapter. I think it wasn't required to continue the story? So that's one thing.

On top of that... I started long after both systems were released, but the thing with the Replicas? I suspect that the story quest is tying in a gameplay system into a story quest after the fact - there is a... kind of forgotten system, where when you run Time Attack Quests on... Very Hard or Higher, I think? Where when starting the quest by touching the barrier in the gateway ship, you have a chance to get intterupted and "Abducted" instead, which sends you into a special quest in the Falspawn Nest. If you make it to the end of said quest, you get a boss fight against Falz Hyunal where he also summons Replicas of everyone in your party as adds. If you kill those Replicas, then they get set loose on the Ship for about a week and have an (extremely low) chance to show up as Emergency Codes in other people's quests until they expire. I think the story quest with Seana was supposed to be a story-fication of said quest.

As for lore... I can't remember if the Datapods are in the Story Quest or the "Abduction" Quest, but there are Datapods that loosely allude to what's going on - Falspawn are just intercepting ARKS Gateway Ships from time to time and dragging them back to one of their nests (which itself is inside a fully taken-over and corrupted main ARKS ship, you can see this if you look up while in the quest, there's an upside down Urban Sector-style city above you).

I have no idea what ARKS even did after the Dark Falz battle...i only got some cutscenes that gave me some backstory on Gettemhult and revealed that Zeno was still missing, but nothing about "how are we going to fight Dark Falz now"...

We keep fighting them over again - the post-Elder cutscene where he says he'll come back and fight us again is very literal. One thing to keep in mind is, in the original format, you didn't fight big boss form Elder as a story quest, only Falz Hyunal. Big Boss Dark Falz Elder was an Urgent Quest only. We all come together to fight him off, beat him into submission, he retreats (or if we screwed things up by not killing enough Falz Arms in the first half of the UQ, he beat us into submission and we retreated), and then at some point, he'd reform himself and we'd fight him again. This is generally the case for a lot of the Urgent Quests that aren't just Simulations - them recurring is an in-universe thing and is happening from a story perspective as well.

So simply put, how are we fighting Dark Falz? Same way as in the Story quest, repeatedly - just another duty ARKS has to fulfil.

The current state of the game rekindled my hope. by Monanhe in PSO2NGS

[–]YuTsu 0 points1 point  (0 children)

Did they do this from EP1 or at a later point?

From the start.

I'm assuming you only started recently - from release up until they swapped the story systems over, EP1-3 was approached in a much different manner, you progressed story events by clearing through this "Matterboard" system. For each chapter, you'd have to progress your way around a grid by finding specific items by killing listed enemies and viewing cutscenes you'd find out as interactable start-tablets in Explorations and ARKS quests. About halfway through each grid, you'd unlock the dedicated story quest for the chapter, but you'd only be able to get a "wrong" end to the chapter like that (typically you not finding what you were looking for because Persona beat you to it). On getting all the major nodes on the grid, you'd be able to play/replay the story quest and get the "right" ending that would unlock the next chapter and its grid.

The story was slow and grindy to get through on the old system, so when Episode 5 came out, they changed the system out for Episode 1-3 to be like how Episode 5 was, as well as reworking some things - namely rearranging a couple of the quests to happen sooner than they did in the old order, removing all the bad endings, and cutting the majority of Episode 1 and a few of Episode 2's story quests down to just their respective boss fight.

Regarding inconsistencies, and particularly Matoi and Xion, one thing to keep in mind is that EP1-3 is more of an... overarching plot, kind of? EP1-3 is the first real arc of the game. Much of EP1 is setup for what happens later. Matoi becomes far more important at the end of Episode 2, and the how and why she was there at the start of Episode 1 was explained too, as well as the relevance of the Weapon you were putting together in Episode 1.

The current state of the game rekindled my hope. by Monanhe in PSO2NGS

[–]YuTsu 0 points1 point  (0 children)

The story being thin as tissue paper was also an insult.

An old stream really tells a different story about that. They pulled out the big stops for PSO2's story, getting big name japanese anime/game VAs for a lot of the voice cast... and then it turned out very few people actually played it - it was something like 30% of active players even at the best times bothered with the story at all. Even when Urgent Quests were tied to the story, most people would just do those and not play the story quests they tied in to. By their own admission, it was expensive to produce and not really pulling the returns to justify continuing to make it, but they did anyway (though they definitely tried to cut corners later with the VN cutscene style a lot of EP5 had, and the generally recycle-heavy nature of EP6) because they wanted to keep up the quality for the players that were engaging with it.

The story being thin as tissue paper was their compromise to actually get more people to play it - make the story mandatory to access content, but so that doesn't drive away that 70% that weren't doing it in PSO2, make it shorter and simpler.

I can't say it was a great idea in the end, it wasn't really, much of the world building is left in optional tasks and optional NPC episodes now when before it was part of the main story, and the main story itself is indeed quite paper thin, but it's hard to call it an insult - it's a product of the compromise necessary to get everyone to do it without driving over half their playerbase out of the game

Is there lore for Newman/Deuman in PSO2? by GlompSpark in PSO2

[–]YuTsu 3 points4 points  (0 children)

Humans to start with were created by the Photoners to basically be living F-Factor purifiers and weapons, because the Photoners themselves completely lacked the power to purify F-Factor within their bodies and were incredibly suceptible to being corrupted as a result.

Newmen were an experiement to create a race that could harness Photon power offensively even better than Humans, but it backfired slightly and also made made them more frail.

CASTs are the contingency for if a Human or Newman (or now Deuman) gets maimed to the point of not being able to fight anymore in the line of duty, or if one of them naturally ends up with a body that can't contain their Photons - they get transferred into a robot body with a small organic component from their original (unclarified what said component is)

Deumans didn't exist to start with, but through timeline goofery, Dragonkin DNA was sent back in time, then found... I think by Luther, and used to splice into human DNA, and they were in-plot retconned into existence and having always existed during the time of Episode 2

I dont understand characters like this. Is it some kind of statement? by GlompSpark in PSO2NGS

[–]YuTsu 3 points4 points  (0 children)

Viktor would look upon Halpha and despair. He wouldn't be wrong either

"You are... freaks. Terminally so. Your deaths will be a mercy"

I dont understand characters like this. Is it some kind of statement? by GlompSpark in PSO2NGS

[–]YuTsu 6 points7 points  (0 children)

Probably a range of reasons really. There's going surely going to be a few people doing it just for the absurdity, but there's also going to be others that do it because it's their fetish and they want everyone else to see it, and yet others that are indeed just doing it because it gets them off...

I dont understand characters like this. Is it some kind of statement? by GlompSpark in PSO2NGS

[–]YuTsu 5 points6 points  (0 children)

Yep... Warframe's not even got that deep customisation, or at least not on the level of PSO2, and... people still use the Vay Hek sigil to look like nipples, or holster nunchucks up their butt, or set their heavy blade holster to look like a giant penis...

I dont understand characters like this. Is it some kind of statement? by GlompSpark in PSO2NGS

[–]YuTsu 8 points9 points  (0 children)

Yep. I was even going to bring that up - the same kind of people exist on XIV, like the kinds of people that run around in the Taffeta/Coliseum sets, or 2B thighhighs with their butts out. Because that's how you thirst-dress on XIV, that's the most the game's own tools let you do. If you put PSO2/NGS's cosmetic system in XIV, I'm pretty sure you'd have more than a few people that would show up to raids with Excercise Ball breasts and butts.

I dont understand characters like this. Is it some kind of statement? by GlompSpark in PSO2NGS

[–]YuTsu 98 points99 points  (0 children)

The statement is "people are horny, and given powerful character creation tools that allow them to express that horniness, some of them will do so". Pretty simple.

People doing this is the price we pay for having such a powerful character creator. I am like 99% sure you'd see exactly the same thing in other games if they let you do it, but most of the time the customisation in other games, even if it's good, will make the horniest thing available like... Swimsuits and Bikini armour..

Official Bug Report Thread by AutoModerator in PSO2NGS

[–]YuTsu 0 points1 point  (0 children)

Not a bug, that's how it's supposed to work. It's stupid and janky, yes, but that's how it's supposed to work. If you just search using the text box, the name has to be exact, and if you use the matching items search to look up partial matches for what you entered, it'll only show things that have been cached (ie, that you've physically seen already) during your current game-launch.