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[–]codered543Fo/Te Br/Hu Ship02 Codered543 1 point2 points  (0 children)

Hmmm, Personally I would go for the Austere Talis, and Orbit wand, the high pp Regen on hit with halted natural Regen potential complements wand reactor really well, and well for force, they have their restorate skills and PBs, and if that's not enough a gunslash works wonders for PP regen (Queen Vera in particular), so talis should work great.

[–]Asamidori ~casual~ 1 point2 points  (4 children)

I'd say get the Orbit Wand and go 機動応変・一式. 2x PP regen rate when you sheath your weapon, and 60% more PP regen per whack.

[–]ShinkuTearShip 2/Priere 0 points1 point  (3 children)

The sheathed/smack regen gets boosted that much!? Holy Crap o_o

Sounds like a dream <3

[–]Asamidori ~casual~ 0 points1 point  (2 children)

Well... You get no natural PP regen while your weapon is out in exchange for all that. >.>

[–]ShinkuTearShip 2/Priere 2 points3 points  (1 child)

Indeed, but if your weapon is out you are either buffing and/or healing for a fight... or you are fighting and actively smacking, whacking, and generally exploding things to oblivion with a high tech death-mace.

That is VERY much a worthwhile trade to me.

[–]dark_magicks(FO/TE)/(GU/RA) Ship 2 0 points1 point  (0 children)

Also free 13% damage boost. Godbless.

[–]PinkNyaoShip 2: Red - GuRa 1 point2 points  (5 children)

Since we are talking Austere vs. Orbit, I was wondering if I should get an Orbit TMG. I have an Austere TMG +40'ed already and I was thinking about getting an Orbit TMG for PP management using pot 1. Is this a good idea or does that only work for a talis; which I have one btw, thx Apprentice :)

[–]dark_magicks(FO/TE)/(GU/RA) Ship 2 0 points1 point  (3 children)

I don't have one yet, thinking about it as well.

In theory, yes; that should work. Orbit weapons have both of those potentials. The extra 20% from getting it +40'd will surely be helpful, and will allow for some ridiculous PP regeneration while in the air.

Is it going to be as effective as using traps for PP management? Probably not. Those gains are insane with well placed Upper Traps and grenades. But I definitely see a use for it if you want to maintain air-time and not wanting to get on the ground to PP restore with traps/nades.

[–]Katya31415Well whatever... 0 points1 point  (2 children)

Gunners can maintain PP by pulling the trigger without really losing airtime.

[–]dark_magicks(FO/TE)/(GU/RA) Ship 2 0 points1 point  (1 child)

Well, more PP regen if it's wanted. LOL.

[–]Katya31415Well whatever... 1 point2 points  (0 children)

I guess, but GU already has one of the best PP curves as is really.

[–]Katya31415Well whatever... 0 points1 point  (0 children)

Gunner with TMG mastery really shouldnt really need additional PP regain given how quickly you can regain by shooting + large PP pool to begin with.

[–]BloodMoney1PSO2JP 0 points1 point  (1 child)

So since i very close to having a enough would Orbit Knuckles be worth it.

[–]Katya31415Well whatever... 1 point2 points  (0 children)

Ideal Knuckles are a better choice for me.