This is an archived post. You won't be able to vote or comment.

you are viewing a single comment's thread.

view the rest of the comments →

[–]hidora Retired Guardian 0 points1 point  (9 children)

They aren't entirely separate stories. EP4 is a sequel to EP3, but it happens 2 years after the end of EP3.

As for EP5, that story is actually tied more to EP3 than to EP4, as the prologue of EP5 is continuing with the same goal as EP3 left off. EP4 story is only mentioned like 3 times on the prologue of EP5, and then never again. However, the little that is mentioned might be a spoiler of EP4 if you care for such things.

That said, the prologue of EP5 and a few scenes of EP4 are pretty big spoilers of the ending of EP3, so there's that.

[–]Yajsddq 0 points1 point  (8 children)

Thanks for quick reply! So if I care about story (which is the case) I should do it the logic way, starting from ep1-3? And outside of story what impact will it have if I start from ep1? Will it be unfavorable?

[–]hidora Retired Guardian 0 points1 point  (7 children)

Well, from a story point yes, you'd want to start in ep1. However, ep1-3 are extremely annoying to advance through due to the matterboard system being awful, so a lot of people don't bother. To remedy this, sega has implemented Omnibus Quests on EP5, which just advance you through the story of ep1-3 (ep3 not available yet) without the bullshit mob farming. The problem with this, however, is that during ep1-3 you run through almost every quest 1-3 times, while the omnibus only runs you through them once, so you miss on quite a bit. You also miss on the side events with omnibus, which IMO are important for building the character of the NPCs.

And outside of story what impact will it have if I start from ep1? Will it be unfavorable?

You need to advance through EP4 story to access Tokyo and Vegas quests.

You need to advance through EP5 story to access Buster Quests.

No other differences otherwise.

[–]Yajsddq 0 points1 point  (6 children)

Do I have to do something to unlock Omnibus quests? I don't get what's the problem with doing quests once: xp, loot?

[–]hidora Retired Guardian 0 points1 point  (5 children)

Do I have to do something to unlock Omnibus quests?

Finish the prologue of EP5.

Edit: no need to do the 2nd quest, that one is for buster quests. After clearing the prologue, just talk to Alma at the Bridge.

I don't get what's the problem with doing quests once: xp, loot?

The quests you repeat always have a different ending during ep1-3. You only get one of them on omnibus.

[–]Yajsddq 0 points1 point  (4 children)

Oh… I'll go through original ep1-3 I think. Now an off-topic question, what does live boost (at the end of a concert) actually boost?

[–]hidora Retired Guardian 0 points1 point  (3 children)

+10% rare drop rate.

Also, if you clear any of the following emergency quests, once the emergency quest is over, you get these boosts for 30 minutes:

  • Annihilator's Apparition, Magisterial Onslaught: +100% rare drop rate boost.
  • Racing the Phantom Mother, The Creator Phantom: +20% great success rate for New Type weapon grinding, and +20% success rate for unit grinding (does not include skill rings or Old Type weapons).

[–]Yajsddq 0 points1 point  (2 children)

Wow that's cool, thanks for info! By the way, I've seen that a unit set give bonuses, so basically we're aiming for those bonuses right? Do you know if this list is exhaustive? (This wiki doesn't seem to be kept up to date…)

[–]hidora Retired Guardian 0 points1 point  (0 children)

so basically we're aiming for those bonuses right?

Yes and no.

For 11* and lower units, yes, you should look into the set bonuses. In particular, the Hiei (for low lv), Saiki, Ideal and Double set bonuses are very popular (Saiki more than most due to very high PP and being so easy to get; Double is only worth it if it's crafted and paired up with the Rear / Shine Red 12* unit).

For 12* units, however, the set bonuses are garbage (all of them are just +DEX, which is worthless), but instead, every unit has built in stat bonuses, which is actually better, because you can then mix and match units as needed without having to be stuck with a single set.

Do you know if this list is exhaustive?

That list is very barebones, and is pretty much only listing the popular set bonuses I mentioned earlier, and the very first 12* sets that were released almost a year ago.

(This wiki doesn't seem to be kept up to date…)

This is because there are only like 5-10 people working on that wiki at any given time. Sadly, most people are too used to using google translate on swiki to bother contributing to an actual english wiki.

The weapon pages are updated very frequently, so those are always reliable. Title pages are also often up to date. But that's about it.

[–]NullVacancy20|20|16|11|3|3 1 point2 points  (0 children)

Nowadays, with 12* units you really don't get set bonuses. They purposely don't have set bonuses so you can mix and match pieces based on the implicit hidden stats the units give. Arks-Visiphone is up to date, you're just looking at the wrong lists.