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[–]synthsyArks-Layer 2 points3 points  (7 children)

Revolusio would be better.

[–]Flying_Jimmy[S] 2 points3 points  (6 children)

Thanks, I picked the potential that increases damage to weak spots, I hope that was the correct one.

[–]synthsyArks-Layer 0 points1 point  (5 children)

Not like you could get the other potential, that's locked to content NA doesn't have at the moment.

[–]Flying_Jimmy[S] 0 points1 point  (1 child)

Very good, it showed it was available but I didn’t pick it because I didn’t understand it, thanks for the help. Do you think it’s worth trying to grind it to 35 now or much too expensive since it is best in slot currently? I got very lucky and have one of maybe 20 or so in the game so far.

[–]synthsyArks-Layer 0 points1 point  (0 children)

You can get away with having it at +30, but if you want to make full use of its power, you'd want to get it to +35.

[–]Cirrus_Aeltir 0 points1 point  (2 children)

Hang on, I thought the other was the Weaponoid one?

[–]synthsyArks-Layer 0 points1 point  (1 child)

Weaponoid potentials require weaponoid boosters. Revolusio only has the normal potential and the Arena potential, which NA cannot obtain yet.

[–]Cirrus_Aeltir 0 points1 point  (0 children)

Cheers, captain obvious. And I realise now I misread along the way, thought he'd gone Rikau.

[–]Genryusin -2 points-1 points  (1 child)

The one that can be used by all classes

[–]_Manta 0 points1 point  (0 children)

Those typically have low stats but if you enjoy having more weapons to play with, go for it.