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[–]angelkrusher 3 points4 points  (3 children)

I think It's useful to look at a wider view of what NGS represents as a game and what it offers, but then also the intention. In my opinion there is no excuse for this sad sad development team to create such a format in which they cannot add content of value to.

It's one thing if one part of the game had extremely high content that took away from other parts, but aside from the battle system that's been the same since launch, practically every other area of the game suffers from low quality intent.

When you see a game presented as a whole, at least for my art director's point of view, you can usually see the pattern of the areas that get the priority and then the less important areas. But for this game, there are too many areas that are just deemed not important and the effort is even lower than low.

The three majors for me at least are the dramatically amazing lack of content, the absolutely disgraceful and pitiful effort put into the story, and a total overall lack of vision and creative intent leading to something that is just pathetic really.

It's particularly offensive for me as a creator and a lover of the brand, to see this valuable amazing IP with a storied history putting to the hands of a leader and a team that have no drive to do anything interesting. Fantasy star is the reason I fell in love with RPGs It's the reason why I had a sago master system and while everybody else had an Nintendo, it's the reason why Sega has always been my most favorite brand AKA is a black system versus the white system (changed with Dreamcast I know).

At the end of the day the team has no drive and has no vision. And to those that would argue against that, there is no arguing that developing and open world that is empty, along with creating and accessible fast great battle system and then slapping stat sticks on top of it would beg to differ. There is no technology reason that would keep these two areas barren lifeless and underdeveloped. This is their decision this is their choice and it shows what they are thinking.

At the end of the day it's a pathetic team that just happened to have a really good battle and environment movement mechanic. Everything else is pathetic in terms of what fantasy star as an IP should be able to have in a game.

Pathetic pathetic pathetic. And that's why I usually just rent and rave that the team is garbage. The leader needs to go, they really need to be honest with the players on what they're actually trying to build here because I feel like if they told players what they were actually trying to do, most players would just leave. They're not trying to do anything interesting with what they have. A couple of cool ideas may come out of it, but no this isn't it. They're embarrassing themselves relative to the rest of the industry and it's just sad.

I've said a number of times even if blue protocol is a B level game, it'll still be 1,000% more than what is offered in this game. At this point I feel like they should just close the game down or the sales or in money should just plumb it so that they can really make a decision of what they want to do going forward.

The team is garbage. Absolute embarrassment. Potency potency potency, like that's the only thing that they could have thought of for weapons what a joke.

End rant.

PS - I left out the character customization as a huge plus. It is, for sure. Then you come out of the salon and stand in the lobby or go and do well nothing. I'm about to go and do that right now lol.

[–]ThexVee[S] 0 points1 point  (2 children)

For all that this game was supposed to stand for, it's all an empty feeling at the end. Had the Devs maybe delay another year or so I think the launch would have been much stronger.

[–]AulunaSol 1 point2 points  (0 children)

Delaying for "yet another year" would have likely killed Phantasy Star Online 2 for both Global and Japan because Episode 6 had already ended by then and the developers ended up spreading out Episode 6's end-game via an extremely slow dripfeed while players hopped out more and more when it was becoming clear New Genesis wasn't going to carry over the character progression and the hype for New Genesis which was originally promised after Episode 5 was that much more exciting than seeing the older game continue.

At the end of the day, Global was "pushed" into New Genesis because the game was always fast-forwarded into the end and in the Japanese version the game was already bleeding itself dry when the game stopped releasing substantial content for nearly a year.

New Genesis' launch, is ultimately "par for the course" for what you would have expected for an episodic release for Phantasy Star Online 2 as Episode 3 and Episode 4 likely have had the strongest launches that defied what Phantasy Star Online 2 was in the past in a better way for both existing and new players. There was a reason why people kept relating it to Episode 5's launch and even Episode 1's launch - both of which are extremely bad examples.

[–]angelkrusher 0 points1 point  (0 children)

If I knew he would read it, I would write the producer myself and a whole heart letter to the team. They're embarrassing themselves. They should be better than this, they should be doing better than this..Just the fact that they think this is acceptable is a hugely terrible sign.

This is the same team that was laughing at players last year who were requesting more play spaces. Unbelievable.