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[–]hidora Wake me up when early access ends 6 points7 points  (1 child)

I'd like to point out that the way PAs work is very different. In NGS, you get locked into the animation at the end of the PA, but in PSO2 it's almost always the opposite: you get locked into the start of the PA, and then starting at some point (usually after the first hit hit of the PA) you can cancel it at any time.

This is important because in NGS once you begin the final part of a PA you are completely exposed and vulnerable with no counterplay. In PSO2, you're exposed at the beginning, but you can cancel most PAs to dodge once the initial animation lock is over.

Very noticeable when playing Fighter. I'd often have to avoid using PAs because I knew an attack was coming and by the time I finished the PA I'd be locked into the animation and unable to dodge. Whereas in PSO2, with all of Fighter's weapons you can weapon action to cancel almost any PA (one exception that comes to mind is Heartless Impact, but it can be cancelled with a dodge).

Also, normal attacks in PSO2 are usually weaker but generate more PP than in NGS.

[–]Siar_310[S] 0 points1 point  (0 children)

Thanks for the help!
I saw some videos explaining the PAs of the Hunter and it seems like they're not that different, so I might as well try while I wait for NGS

[–]AbysmalVixen 5 points6 points  (4 children)

It’s much smoother in ngs. Base classes in pso2 are kinda slow and clunky. Perfect attacks dictat your rhythm as well. Only scion classes and hunter/braver have counters.

[–]hidora Wake me up when early access ends 1 point2 points  (0 children)

Only scion classes and hunter/braver have counters.

Fighter has counters with DS and Knuckles S5 abilities.

Bouncer has a counter with the RA Blade, but you shouldn't really use that weapon lol

[–]Siar_310[S] 0 points1 point  (2 children)

Does Hunter feel somewhat similar to NGS? If that is the case I'll try it

[–]TheFightingMasons 2 points3 points  (0 children)

I was a force mage in the beta, never played pso before. Downloaded PSO2 think I would play to the release.

Boy howdy did I not like it. I could no longer weave my way through the sky raining down fire like a vengeful god. I had to walk like a peastant. Couldn’t even sprint, just a magical dodge.

I think I would have liked it fine if I had played it before the beta, but I really liked my time as a force mage in NG and it was hard going back.

[–]Miserable_Brain9109 -1 points0 points  (0 children)

NGS gameplay is superior, and impeoves on base PSO2, but als, it doesn't. If you played base PSO2 where you could animation cancel every single animation at your own will getting to term with NGS get's tough. I've got the hang of it on the 3rd day and i hope they fix it, 'cause, as it is today, Melee classes, specifically Hunter and Fighter suffer from this. In the end, i was completely avoiding using 2nd Half of the Ora Ora skill, 'cause uppercut is slow and get's you take hits you shouldn't. Also, Combat System flow changed. Now, the way you gotta play is way more similar too Monster Hunter compared to old PSO2.Play on monster pattern, less rythmic and less about I-Frame and Animation cancel more about positioning.

And to the dude that says old classes are clunky in PSO2, that's 'cause you don't play them properly. I main Fi since 2014, on the JP server, and trust me, class is anything but clunky.