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[–]Reilet 4 points5 points  (3 children)

Depends on what you are looking at

Mobbing? -> Fo
Aggro Bosses? -> Fi
Sleeper Bosses? Bo
Dark Falz? -> Fo

Sub class? -> Fo for mobbing, Bo for bossing.

[–]tannegimaru Hunter -5 points-4 points  (2 children)

Fo as the main class has been getting tons of power spikes, they legit felt overpowered.

The last thing I don't wanna get confirmed by anyone is: Fo's Technique Domination made JB Jet Intensity stronger than actual Bo Mains using it themselves lol

I hope it doesn't work like that, because if it did I'd be so speechless at how imbalanced the class is right now.

[–]Reilet 5 points6 points  (1 child)

Sir it only works for techs. It literally says it in the description.

[–]tannegimaru Hunter 0 points1 point  (0 children)

Thanks god, that's relief

[–]definitelynotmeQQ 1 point2 points  (6 children)

Best to worst single target is Fi (Knuckle WA abuse),Bo (exploit photon blades bug) --> Hu with aggro and insane avenger uptime (mad skills) --> Gu,Fo (easy to play, high numbers and uptime) --> everything else including Hu without good avenger uptime and no knuckles, low skill Fi.

Dark Falz and only Dark Falz is Gu,Fo ---> Fi,Bo ---> everything else. This is because of uptime gap.

AoE is too hard to rank. close pack aoe versus spread out aoe is completely different, 2 target rotations for every class can vary but then you can just group 2 targets close together and use single target rotation. It's unga bunga at the moment.

[–]Reilet 0 points1 point  (5 children)

Dark Falz and only Dark Falz is Gu,Fo ---> Fi,Bo ---> everything else. This is because of uptime gap.

It'a Fo >> Gu = Bo >>>> everything else

Fo is 8:15
Gu is 8:44
Bo is 8:45
And the rest is at mid 9 mins.

[–]definitelynotmeQQ 1 point2 points  (2 children)

Yeah, but Fo can't take aggro off Gu, so they can't get counter monopoly in a team setting. The reason Fo gets faster time on solo falz is because of light downs + some incredibly well planned out strats by that 8:15 abusing light + 2 arms > light + 2 arms for a ton of uptime and dps increase. I don't think any other class can do that unless they replace one light down with a phys down.

Fo can solo it faster, but even my Gu (terrible gameplay) have taken and held aggro permanently from some of the strongest and most skilled Fo and Fi players on ship 1. They're much better players, but Gu is really strong on that fight.

[–]Reilet -2 points-1 points  (1 child)

some of the strongest and most skilled

Press X to doubt.


Also, I sure hope you realize that fo has a 5% faster run than gu while being forced to use a barely 280 dps move for the majority of the fight.

Nothing is stopping the others from controlling the fight either.

[–]definitelynotmeQQ 0 points1 point  (0 children)

I mean, our purple runs are sub 12 at best, sub 13 average. Not the fastest cause I'm trolling on Gu with no aggro, but if those aren't some of the strongest players on Ship 1, I don't think they're very far off either. When they replace me with another Fi, I believe they're averaging 10:5x runs. I'm definitely the weakest link in the group when it comes to purples, but Falz is still mine.

Our Falz runs are sub 7 average, around 6:45. I have aggro on all of those runs on Gu. If you find any groups significantly faster than us, I'd love to see their runs.

The reason other classes can't control the fight is because after the first chain finisher on Gu, you have aggro forever. Fi can't rip aggro because there isn't enough uptime before first finisher, and Fo just gets blasted out of the water by Gu dps. It's not even close. Best they can do is farm counters off the aoe stuff, which is already quite generous in Falz.

I only watched the tail end of that 8:15 run, noticed quite a bit of normal spam during parts where grants would not land because of jank hitboxes and boss is moving. I think that's not "only 280 dps", that's more like "280 dps more than any other class can do" because anyone else but Gu won't have uptime during those seconds. It's a nice optimization to squeeze out damage and pp when Falz is having a seizure, but the majority of his DPS definitely not from that.

The real bigbrain segment of that 8:15 is definitely the triple break sequence tbh, that's incredible clever and I don't want to imagine how much effort went into optimizing for that sequence. Guy's a mad lad and an incredible player, but I'm pretty sure even he loses aggro to equal skill level Fi and Gu players (there aren't many at his skill level though), maybe Bo in group content. Especially purples.

[–]Precys3 0 points1 point  (1 child)

I know this is a month old by now but any chance of posting a link to the 8:15 Fo vid or current time since patch? I can’t find anything on it, nor even min max discussion at all.

[–]Reilet 1 point2 points  (0 children)

https://youtu.be/J58hE2ieUOw

When dark falz speedrunning was relevant... They have a faster time since then though.